-import { ChessRules } from "@/base_rules";
+import { ChessRules, Move, PiPo } from "@/base_rules";
-export const VariantRules = class CheckeredRules extends ChessRules {
+export class CheckeredRules extends ChessRules {
static board2fen(b) {
const checkered_codes = {
p: "s",
super.setOtherVariables(fen);
// Local stack of non-capturing checkered moves:
this.cmoves = [];
- const cmove = fen.split(" ")[5];
+ const cmove = V.ParseFen(fen).cmove;
if (cmove == "-") this.cmoves.push(null);
else {
this.cmoves.push({
static IsGoodFlags(flags) {
// 4 for castle + 16 for pawns
- return !!flags.match(/^[01]{20,20}$/);
+ return !!flags.match(/^[a-z]{4,4}[01]{16,16}$/);
}
setFlags(fenflags) {
w: [...Array(8).fill(true)], //pawns can move 2 squares?
b: [...Array(8).fill(true)]
};
- const flags = fenflags.substr(4); //skip first 4 digits, for castle
+ const flags = fenflags.substr(4); //skip first 4 letters, for castle
for (let c of ["w", "b"]) {
for (let i = 0; i < 8; i++)
this.pawnFlags[c][i] = flags.charAt((c == "w" ? 0 : 8) + i) == "1";
this.pawnFlags = flags[1];
}
+ getEpSquare(moveOrSquare) {
+ if (typeof moveOrSquare !== "object" || moveOrSquare.appear[0].c != 'c')
+ return super.getEpSquare(moveOrSquare);
+ // Checkered move: no en-passant
+ return undefined;
+ }
+
getCmove(move) {
if (move.appear[0].c == "c" && move.vanish.length == 1)
return { start: move.start, end: move.end };
getPotentialMovesFrom([x, y]) {
let standardMoves = super.getPotentialMovesFrom([x, y]);
const lastRank = this.turn == "w" ? 0 : 7;
- // King has to be treated differently (for castles)
+ // King is treated differently: it never turn checkered
if (this.getPiece(x, y) == V.KING) return standardMoves;
let moves = [];
standardMoves.forEach(m => {
if (
Math.abs(m.end.x - m.start.x) == 2 &&
!this.pawnFlags[this.turn][m.start.y]
- )
+ ) {
return; //skip forbidden 2-squares jumps
+ }
if (
this.board[m.end.x][m.end.y] == V.EMPTY &&
m.vanish.length == 2 &&
return; //checkered pawns cannot take en-passant
}
}
- if (m.vanish.length == 1) moves.push(m);
- // No capture
+ if (m.vanish.length == 1)
+ // No capture
+ moves.push(m);
else {
// A capture occured (m.vanish.length == 2)
m.appear[0].c = "c";
moves.push(m);
if (
- m.appear[0].p != m.vanish[1].p && //avoid promotions (already treated):
+ // Avoid promotions (already treated):
+ m.appear[0].p != m.vanish[1].p &&
(m.vanish[0].p != V.PAWN || m.end.x != lastRank)
) {
// Add transformation into captured piece
return moves;
}
+ getPotentialPawnMoves([x, y]) {
+ let moves = super.getPotentialPawnMoves([x, y]);
+ // Post-process: set right color for checkered moves
+ if (this.getColor(x, y) == 'c')
+ moves.forEach(m => {
+ m.appear[0].c = 'c'; //may be done twice if capture
+ m.vanish[0].c = 'c';
+ });
+ return moves;
+ }
+
canIplay(side, [x, y]) {
return side == this.turn && [side, "c"].includes(this.getColor(x, y));
}
const oppCol = V.GetOppCol(this.turn);
for (let i = 0; i < V.size.x; i++) {
for (let j = 0; j < V.size.y; j++) {
- // NOTE: just testing == color isn't enough because of checkred pieces
+ // NOTE: just testing == color isn't enough because of checkered pieces
if (this.board[i][j] != V.EMPTY && this.getColor(i, j) != oppCol) {
const moves = this.getPotentialMovesFrom([i, j]);
if (moves.length > 0) {
return false;
}
+ // colors: array, generally 'w' and 'c' or 'b' and 'c'
+ isAttacked(sq, colors) {
+ if (!Array.isArray(colors)) colors = [colors];
+ return (
+ this.isAttackedByPawn(sq, colors) ||
+ this.isAttackedByRook(sq, colors) ||
+ this.isAttackedByKnight(sq, colors) ||
+ this.isAttackedByBishop(sq, colors) ||
+ this.isAttackedByQueen(sq, colors) ||
+ this.isAttackedByKing(sq, colors)
+ );
+ }
+
isAttackedByPawn([x, y], colors) {
for (let c of colors) {
- const color = c == "c" ? this.turn : c;
+ const color = (c == "c" ? this.turn : c);
let pawnShift = color == "w" ? 1 : -1;
if (x + pawnShift >= 0 && x + pawnShift < 8) {
for (let i of [-1, 1]) {
return false;
}
+ isAttackedBySlideNJump([x, y], colors, piece, steps, oneStep) {
+ for (let step of steps) {
+ let rx = x + step[0],
+ ry = y + step[1];
+ while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) {
+ rx += step[0];
+ ry += step[1];
+ }
+ if (
+ V.OnBoard(rx, ry) &&
+ this.getPiece(rx, ry) === piece &&
+ colors.includes(this.getColor(rx, ry))
+ ) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ isAttackedByRook(sq, colors) {
+ return this.isAttackedBySlideNJump(sq, colors, V.ROOK, V.steps[V.ROOK]);
+ }
+
+ isAttackedByKnight(sq, colors) {
+ return this.isAttackedBySlideNJump(
+ sq,
+ colors,
+ V.KNIGHT,
+ V.steps[V.KNIGHT],
+ "oneStep"
+ );
+ }
+
+ isAttackedByBishop(sq, colors) {
+ return this.isAttackedBySlideNJump(sq, colors, V.BISHOP, V.steps[V.BISHOP]);
+ }
+
+ isAttackedByQueen(sq, colors) {
+ return this.isAttackedBySlideNJump(
+ sq,
+ colors,
+ V.QUEEN,
+ V.steps[V.ROOK].concat(V.steps[V.BISHOP])
+ );
+ }
+
+ isAttackedByKing(sq, colors) {
+ return this.isAttackedBySlideNJump(
+ sq,
+ colors,
+ V.KING,
+ V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
+ "oneStep"
+ );
+ }
+
underCheck(color) {
return this.isAttacked(this.kingPos[color], [V.GetOppCol(color), "c"]);
}
return res;
}
- updateVariables(move) {
- super.updateVariables(move);
+ postPlay(move) {
+ super.postPlay(move);
// Does this move turn off a 2-squares pawn flag?
- const secondRank = [1, 6];
- if (secondRank.includes(move.start.x) && move.vanish[0].p == V.PAWN)
+ if ([1, 6].includes(move.start.x) && move.vanish[0].p == V.PAWN)
this.pawnFlags[move.start.x == 6 ? "w" : "b"][move.start.y] = false;
+ this.cmoves.push(this.getCmove(move));
}
- getCurrentScore() {
- if (this.atLeastOneMove())
- // game not over
- return "*";
+ postUndo(move) {
+ super.postUndo(move);
+ this.cmoves.pop();
+ }
+ getCurrentScore() {
+ if (this.atLeastOneMove()) return "*";
const color = this.turn;
// Artifically change turn, for checkered pawns
this.turn = V.GetOppCol(this.turn);
return evaluation;
}
- static GenRandInitFen() {
- const randFen = ChessRules.GenRandInitFen();
+ static GenRandInitFen(randomness) {
// Add 16 pawns flags + empty cmove:
- return randFen.replace(" w 0 1111", " w 0 11111111111111111111 -");
+ return ChessRules.GenRandInitFen(randomness)
+ .slice(0, -2) + "1111111111111111 - -";
}
static ParseFen(fen) {
- return Object.assign({}, ChessRules.ParseFen(fen), {
- cmove: fen.split(" ")[5]
- });
+ return Object.assign(
+ ChessRules.ParseFen(fen),
+ { cmove: fen.split(" ")[5] }
+ );
}
getFen() {
return fen;
}
- // TODO (design): this cmove update here or in (un)updateVariables ?
- play(move) {
- this.cmoves.push(this.getCmove(move));
- super.play(move);
- }
-
- undo(move) {
- this.cmoves.pop();
- super.undo(move);
+ static get SEARCH_DEPTH() {
+ return 2;
}
getNotation(move) {