const afterColor = this.getColor(afterNext[0], afterNext[1]);
if (
this.board[afterNext[0]][afterNext[1]] == V.EMPTY ||
- afterColor != color1
+ afterColor == 'a'
) {
move.appear[0].x = afterNext[0];
move.appear[0].y = afterNext[1];
if (this.board[afterNext[0]][afterNext[1]] != V.EMPTY) {
- // The "object" could also be an opponent's piece
+ // object = banana, bomb, mushroom or egg
const object = this.getPiece(afterNext[0], afterNext[1]);
move.vanish.push(
new PiPo({