import { ChessRules } from "@/base_rules";
-export const VariantRules = class BerolinaRules extends ChessRules {
+export class BerolinaRules extends ChessRules {
// En-passant after 2-sq jump
getEpSquare(moveOrSquare) {
if (!moveOrSquare) return undefined;
);
}
if (
+ V.PawnSpecs.twoSquares &&
x == startRank &&
y + 2 * shiftY >= 0 &&
y + 2 * shiftY < sizeY &&
);
}
- // En passant
- const Lep = this.epSquares.length;
- const epSquare = this.epSquares[Lep - 1]; //always at least one element
- if (
- !!epSquare &&
- epSquare[0].x == x + shiftX &&
- epSquare[0].y == y
- ) {
- let enpassantMove = this.getBasicMove([x, y], [x + shiftX, y]);
- enpassantMove.vanish.push({
- x: x,
- y: epSquare[1],
- p: "p",
- c: this.getColor(x, epSquare[1])
- });
- moves.push(enpassantMove);
+ // Next condition so that other variants could inherit from this class
+ if (V.PawnSpecs.enPassant) {
+ // En passant
+ const Lep = this.epSquares.length;
+ const epSquare = this.epSquares[Lep - 1]; //always at least one element
+ if (
+ !!epSquare &&
+ epSquare[0].x == x + shiftX &&
+ epSquare[0].y == y
+ ) {
+ let enpassantMove = this.getBasicMove([x, y], [x + shiftX, y]);
+ enpassantMove.vanish.push({
+ x: x,
+ y: epSquare[1],
+ p: "p",
+ c: this.getColor(x, epSquare[1])
+ });
+ moves.push(enpassantMove);
+ }
}
return moves;
}
- isAttackedByPawn([x, y], colors) {
- for (let c of colors) {
- let pawnShift = c == "w" ? 1 : -1;
- if (x + pawnShift >= 0 && x + pawnShift < V.size.x) {
- if (
- this.getPiece(x + pawnShift, y) == V.PAWN &&
- this.getColor(x + pawnShift, y) == c
- ) {
- return true;
- }
+ isAttackedByPawn([x, y], color) {
+ let pawnShift = (color == "w" ? 1 : -1);
+ if (x + pawnShift >= 0 && x + pawnShift < V.size.x) {
+ if (
+ this.getPiece(x + pawnShift, y) == V.PAWN &&
+ this.getColor(x + pawnShift, y) == color
+ ) {
+ return true;
}
}
return false;
}
+ static get SEARCH_DEPTH() {
+ return 2;
+ }
+
getNotation(move) {
const piece = this.getPiece(move.start.x, move.start.y);
if (piece == V.PAWN) {
notation = startSquare + finalSquare;
}
if (move.appear[0].p != V.PAWN)
- //promotion
+ // Promotion
notation += "=" + move.appear[0].p.toUpperCase();
return notation;
}