return this.movesCount == 0 && [1, 6].includes(x);
}
+ canIplay(side, [x, y]) {
+ if (this.movesCount == 0)
+ return (this.turn == side && this.getPiece(x, y) == V.PAWN);
+ return super.canIplay(side, [x, y]);
+ }
+
doClick(square) {
if (this.movesCount >= 1) return null;
const [x, y] = [square[0], square[1]];