import { ChessRules, PiPo } from "@/base_rules";
export class AtomicRules extends ChessRules {
- getEpSquare(moveOrSquare) {
- if (typeof moveOrSquare !== "object" || moveOrSquare.appear.length > 0)
- return super.getEpSquare(moveOrSquare);
- // Capturing move: no en-passant
- return undefined;
- }
-
getPotentialMovesFrom([x, y]) {
let moves = super.getPotentialMovesFrom([x, y]);
return res;
}
- getCheckSquares(color) {
+ getCheckSquares() {
+ const color = this.turn;
let res = [];
if (
this.kingPos[color][0] >= 0 && //king might have exploded