import { ChessRules, PiPo } from "@/base_rules";
-export const VariantRules = class AtomicRules extends ChessRules {
+export class AtomicRules extends ChessRules {
getEpSquare(moveOrSquare) {
if (typeof moveOrSquare !== "object" || moveOrSquare.appear.length > 0)
return super.getEpSquare(moveOrSquare);
if (kp[0] < 0)
// King disappeared
return color == "w" ? "0-1" : "1-0";
- if (this.atLeastOneMove())
- return "*";
+ if (this.atLeastOneMove()) return "*";
if (!this.isAttacked(kp, V.GetOppCol(color))) return "1/2";
return color == "w" ? "0-1" : "1-0"; //checkmate
}