import { ChessRules } from "@/base_rules";
export class AntimatterRules extends ChessRules {
+
getPotentialMovesFrom([x, y]) {
let moves = super.getPotentialMovesFrom([x, y]);
-
// Handle "matter collisions"
moves.forEach(m => {
if (
m.appear.pop();
}
});
-
return moves;
}
+
};