+import { ArrayFun } from "@/utils/array";
+
// Turn (human) marks into coordinates
-function getMarkArray(marks)
-{
- if (!marks || marks == "-")
- return [];
- let markArray = doubleArray(V.size.x, V.size.y, false);
- const squares = marks.split(",");
- for (let i=0; i<squares.length; i++)
- {
- const coords = V.SquareToCoords(squares[i]);
- markArray[coords.x][coords.y] = true;
- }
- return markArray;
+function getMarkArray(marks) {
+ if (!marks || marks == "-") return [];
+ let markArray = ArrayFun.init(V.size.x, V.size.y, false);
+ const squares = marks.split(",");
+ for (let i = 0; i < squares.length; i++) {
+ const coords = V.SquareToCoords(squares[i]);
+ markArray[coords.x][coords.y] = true;
+ }
+ return markArray;
}
// Turn (human) shadow indications into coordinates
-function getShadowArray(shadow)
-{
- if (!shadow || shadow == "-")
- return [];
- let shadowArray = doubleArray(V.size.x, V.size.y, false);
- const squares = shadow.split(",");
- for (let i=0; i<squares.length; i++)
- {
- const rownum = V.size.x - parseInt(squares[i]);
- if (!isNaN(rownum))
- {
- // Shadow a full row
- for (let i=0; i<V.size.y; i++)
- shadowArray[rownum][i] = true;
- continue;
- }
- if (squares[i].length == 1)
- {
- // Shadow a full column
- const colnum = V.ColumnToCoord(squares[i]);
- for (let i=0; i<V.size.x; i++)
- shadowArray[i][colnum] = true;
- continue;
- }
- if (squares[i].indexOf("-") >= 0)
- {
- // Shadow a range of squares, horizontally or vertically
- const firstLastSq = squares[i].split("-");
- const range =
- [
- V.SquareToCoords(firstLastSq[0]),
- V.SquareToCoords(firstLastSq[1])
- ];
- const step =
- [
- range[1].x == range[0].x
- ? 0
- : (range[1].x - range[0].x) / Math.abs(range[1].x - range[0].x),
- range[1].y == range[0].y
- ? 0
- : (range[1].y - range[0].y) / Math.abs(range[1].y - range[0].y)
- ];
- // Convention: range always from smaller to larger number
- for (let x=range[0].x, y=range[0].y; x <= range[1].x && y <= range[1].y;
- x += step[0], y += step[1])
- {
- shadowArray[x][y] = true;
- }
- continue;
- }
- // Shadow just one square:
- const coords = V.SquareToCoords(squares[i]);
- shadowArray[coords.x][coords.y] = true;
- }
- return shadowArray;
+function getShadowArray(shadow) {
+ if (!shadow || shadow == "-") return [];
+ let shadowArray = ArrayFun.init(V.size.x, V.size.y, false);
+ const squares = shadow.split(",");
+ for (let i = 0; i < squares.length; i++) {
+ const rownum = V.size.x - parseInt(squares[i]);
+ if (!isNaN(rownum)) {
+ // Shadow a full row
+ for (let i = 0; i < V.size.y; i++) shadowArray[rownum][i] = true;
+ continue;
+ }
+ if (squares[i].length == 1) {
+ // Shadow a full column
+ const colnum = V.ColumnToCoord(squares[i]);
+ for (let i = 0; i < V.size.x; i++) shadowArray[i][colnum] = true;
+ continue;
+ }
+ if (squares[i].indexOf("-") >= 0) {
+ // Shadow a range of squares, horizontally or vertically
+ const firstLastSq = squares[i].split("-");
+ const range = [
+ V.SquareToCoords(firstLastSq[0]),
+ V.SquareToCoords(firstLastSq[1])
+ ];
+ const step = [
+ range[1].x == range[0].x
+ ? 0
+ : (range[1].x - range[0].x) / Math.abs(range[1].x - range[0].x),
+ range[1].y == range[0].y
+ ? 0
+ : (range[1].y - range[0].y) / Math.abs(range[1].y - range[0].y)
+ ];
+ // Convention: range always from smaller to larger number
+ for (
+ let x = range[0].x, y = range[0].y;
+ x <= range[1].x && y <= range[1].y;
+ x += step[0], y += step[1]
+ ) {
+ shadowArray[x][y] = true;
+ }
+ continue;
+ }
+ // Shadow just one square:
+ const coords = V.SquareToCoords(squares[i]);
+ shadowArray[coords.x][coords.y] = true;
+ }
+ return shadowArray;
}
// args: object with position (mandatory), and
// orientation, marks, shadow (optional)
-export function getDiagram(args)
-{
- // Obtain the array of pieces images names:
- const board = V.GetBoard(args.position);
- const orientation = args.orientation || "w";
- const markArray = getMarkArray(args.marks);
- const shadowArray = getShadowArray(args.shadow);
- let boardDiv = "";
- const [startX,startY,inc] = orientation == 'w'
- ? [0, 0, 1]
- : [V.size.x-1, V.size.y-1, -1];
- for (let i=startX; i>=0 && i<V.size.x; i+=inc)
- {
- boardDiv += "<div class='row'>";
- for (let j=startY; j>=0 && j<V.size.y; j+=inc)
- {
- boardDiv += "<div class='board board" + V.size.y + " " +
- ((i+j)%2==0 ? "light-square-diag" : "dark-square-diag") +
- (shadowArray.length > 0 && shadowArray[i][j] ? " in-shadow" : "") +
- "'>";
- if (board[i][j] != V.EMPTY)
- {
- boardDiv += "<img src='/images/pieces/" +
- V.getPpath(board[i][j]) + ".svg' class='piece'/>";
- }
- if (markArray.length > 0 && markArray[i][j])
- boardDiv += "<img src='/images/mark.svg' class='mark-square'/>";
- boardDiv += "</div>";
- }
- boardDiv += "</div>";
- }
- return boardDiv;
+export function getDiagram(args) {
+ // Obtain the array of pieces images names:
+ const board = V.GetBoard(args.position);
+ const orientation = args.orientation || "w";
+ const markArray = getMarkArray(args.marks);
+ const shadowArray = getShadowArray(args.shadow);
+ const vr = new V(); //just for pieces images paths
+ let boardDiv = "";
+ const [startX, startY, inc] =
+ orientation == "w" ? [0, 0, 1] : [V.size.x - 1, V.size.y - 1, -1];
+ for (let i = startX; i >= 0 && i < V.size.x; i += inc) {
+ boardDiv += "<div class='row'>";
+ for (let j = startY; j >= 0 && j < V.size.y; j += inc) {
+ boardDiv +=
+ "<div class='board board" +
+ V.size.y +
+ " " +
+ ((i + j) % 2 == 0 ? "light-square-diag" : "dark-square-diag") +
+ (shadowArray.length > 0 && shadowArray[i][j] ? " in-shadow" : "") +
+ "'>";
+ if (board[i][j] != V.EMPTY) {
+ boardDiv +=
+ "<img " +
+ "src='/images/pieces/" +
+ vr.getPpath(board[i][j], null, null, orientation) +
+ V.IMAGE_EXTENSION + "' " +
+ "class='piece'/>";
+ }
+ if (markArray.length > 0 && markArray[i][j])
+ boardDiv += "<img src='/images/mark.svg' class='mark-square'/>";
+ boardDiv += "</div>";
+ }
+ boardDiv += "</div>";
+ }
+ return boardDiv;
}