import { ArrayFun } from "@/utils/array";
// Turn (human) marks into coordinates
-function getMarkArray(marks)
-{
- if (!marks || marks == "-")
- return [];
+function getMarkArray(marks) {
+ if (!marks || marks == "-") return [];
let markArray = ArrayFun.init(V.size.x, V.size.y, false);
const squares = marks.split(",");
- for (let i=0; i<squares.length; i++)
- {
+ for (let i = 0; i < squares.length; i++) {
const coords = V.SquareToCoords(squares[i]);
markArray[coords.x][coords.y] = true;
}
}
// Turn (human) shadow indications into coordinates
-function getShadowArray(shadow)
-{
- if (!shadow || shadow == "-")
- return [];
+function getShadowArray(shadow) {
+ if (!shadow || shadow == "-") return [];
let shadowArray = ArrayFun.init(V.size.x, V.size.y, false);
const squares = shadow.split(",");
- for (let i=0; i<squares.length; i++)
- {
+ for (let i = 0; i < squares.length; i++) {
const rownum = V.size.x - parseInt(squares[i]);
- if (!isNaN(rownum))
- {
+ if (!isNaN(rownum)) {
// Shadow a full row
- for (let i=0; i<V.size.y; i++)
- shadowArray[rownum][i] = true;
+ for (let i = 0; i < V.size.y; i++) shadowArray[rownum][i] = true;
continue;
}
- if (squares[i].length == 1)
- {
+ if (squares[i].length == 1) {
// Shadow a full column
const colnum = V.ColumnToCoord(squares[i]);
- for (let i=0; i<V.size.x; i++)
- shadowArray[i][colnum] = true;
+ for (let i = 0; i < V.size.x; i++) shadowArray[i][colnum] = true;
continue;
}
- if (squares[i].indexOf("-") >= 0)
- {
+ if (squares[i].indexOf("-") >= 0) {
// Shadow a range of squares, horizontally or vertically
const firstLastSq = squares[i].split("-");
- const range =
- [
+ const range = [
V.SquareToCoords(firstLastSq[0]),
V.SquareToCoords(firstLastSq[1])
];
- const step =
- [
+ const step = [
range[1].x == range[0].x
? 0
: (range[1].x - range[0].x) / Math.abs(range[1].x - range[0].x),
: (range[1].y - range[0].y) / Math.abs(range[1].y - range[0].y)
];
// Convention: range always from smaller to larger number
- for (let x=range[0].x, y=range[0].y; x <= range[1].x && y <= range[1].y;
- x += step[0], y += step[1])
- {
+ for (
+ let x = range[0].x, y = range[0].y;
+ x <= range[1].x && y <= range[1].y;
+ x += step[0], y += step[1]
+ ) {
shadowArray[x][y] = true;
}
continue;
// args: object with position (mandatory), and
// orientation, marks, shadow (optional)
-export function getDiagram(args)
-{
+export function getDiagram(args) {
// Obtain the array of pieces images names:
const board = V.GetBoard(args.position);
const orientation = args.orientation || "w";
const markArray = getMarkArray(args.marks);
const shadowArray = getShadowArray(args.shadow);
+ const vr = new V(); //just for pieces images paths
let boardDiv = "";
- const [startX,startY,inc] = orientation == 'w'
- ? [0, 0, 1]
- : [V.size.x-1, V.size.y-1, -1];
- for (let i=startX; i>=0 && i<V.size.x; i+=inc)
- {
+ const [startX, startY, inc] =
+ orientation == "w" ? [0, 0, 1] : [V.size.x - 1, V.size.y - 1, -1];
+ for (let i = startX; i >= 0 && i < V.size.x; i += inc) {
boardDiv += "<div class='row'>";
- for (let j=startY; j>=0 && j<V.size.y; j+=inc)
- {
- boardDiv += "<div class='board board" + V.size.y + " " +
- ((i+j)%2==0 ? "light-square-diag" : "dark-square-diag") +
+ for (let j = startY; j >= 0 && j < V.size.y; j += inc) {
+ boardDiv +=
+ "<div class='board board" +
+ V.size.y +
+ " " +
+ ((i + j) % 2 == 0 ? "light-square-diag" : "dark-square-diag") +
(shadowArray.length > 0 && shadowArray[i][j] ? " in-shadow" : "") +
"'>";
- if (board[i][j] != V.EMPTY)
- {
- boardDiv += "<img " +
- "src='/images/pieces/" + V.getPpath(board[i][j]) + ".svg' " +
+ if (board[i][j] != V.EMPTY) {
+ boardDiv +=
+ "<img " +
+ "src='/images/pieces/" +
+ vr.getPpath(board[i][j], null, null, orientation) +
+ V.IMAGE_EXTENSION + "' " +
"class='piece'/>";
}
if (markArray.length > 0 && markArray[i][j])