// Game object: {
// // Static informations:
-// gameId: string
+// id: string
// vname: string,
// fenStart: string,
// players: array of sid+id+name,
alert("Error while loading database: " + event.target.errorCode);
};
// Create objectStore for vchess->games
- let objectStore = db.createObjectStore("games", { keyPath: "gameId" });
+ let objectStore = db.createObjectStore("games", { keyPath: "id" });
objectStore.createIndex("score", "score"); //to search by game result
}
}
},
// TODO: also option to takeback a move ?
- // NOTE: for live games only (all on server for corr)
- update: function(gameId, obj) //colorIdx, nextIdx, move, fen, addTime, score
+ // obj: chat, move, fen, clocks, score[Msg], initime, ...
+ update: function(gameId, obj)
{
- dbOperation((db) => {
- let objectStore = db.transaction("games", "readwrite").objectStore("games");
- objectStore.get(gameId).onsuccess = function(event) {
- const game = event.target.result;
- if (!!obj.move)
+ if (Number.isInteger(gameId) || !isNaN(parseInt(gameId)))
+ {
+ // corr: only move, fen and score
+ ajax(
+ "/games",
+ "PUT",
{
- game.moves.push(obj.move);
- game.fen = obj.fen;
- game.clocks[obj.colorIdx] += obj.addTime;
- game.initime[obj.nextIdx] = Date.now();
+ gid: gameId,
+ newObj:
+ {
+ chat: obj.chat,
+ move: obj.move, //may be undefined...
+ fen: obj.fen,
+ score: obj.score,
+ scoreMsg: obj.scoreMsg,
+ drawOffer: obj.drawOffer,
+ }
}
- if (!!obj.score)
- game.score = obj.score;
- objectStore.put(game); //save updated data
- }
- });
+ );
+ }
+ else
+ {
+ // live
+ dbOperation((db) => {
+ let objectStore = db.transaction("games", "readwrite").objectStore("games");
+ objectStore.get(gameId).onsuccess = function(event) {
+ const game = event.target.result;
+ Object.keys(obj).forEach(k => {
+ if (k == "move")
+ game.moves.push(obj[k]);
+ else
+ game[k] = obj[k];
+ });
+ objectStore.put(game); //save updated data
+ }
+ });
+ }
},
// Retrieve all local games (running, completed, imported...)
if (Number.isInteger(gameId) || !isNaN(parseInt(gameId)))
{
ajax("/games", "GET", {gid:gameId}, res => {
- callback(res.game);
+ let game = res.game;
+ game.moves.forEach(m => {
+ m.squares = JSON.parse(m.squares);
+ });
+ callback(game);
});
}
else //local game