longer jump: 3 squares in one direction, and 1 left or right after that.
The wildebeest combines the moving abilities of a camel and a knight.
+p You can win by checkmating or stalemating the enemy king.
+
figure.diagram-container
.diagram
| fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2:
p.
Castling is possible as in orthodox 8x8 game. The white king move to c1 or j1
- (one square to the left of bottom-right corner) for large (resp. small) castle.
- Same for black on the other side.
+ (one square to the left of bottom-right corner) for large (resp. small)
+ castle. Same for black on the other side.
p.
Promotion occurs when pawns reach last rank.
They can only transform into a queen or a wildebeest.
-h3 End of the game
-
-p You can win by checkmating or stalemating the enemy king.
-
p.
- Note: the castling rule is more restrictive than described in the original rules.
- The game seems OK like that, but this may change in the future.
+ Note: the castling rule is more restrictive than described in the original
+ rules. The game seems OK like that, but this may change in the future.
h3 Source
p
| The
- a(href="https://www.chessvariants.com/large.dir/wildebeest.html") Wildebeest page
+ a(href="https://www.chessvariants.com/large.dir/wildebeest.html")
+ | Wildebeest page
| on chessvariants.com.
+
+p Inventor: R. Wayne Schmittberger (1992)