| Bring your king to the other side of the board.
| Giving check is not allowed.
-p TODO
+p.
+ The board is of size 11 by 11, and to win your king must arrive on the 11th
+ rank. He can never be in check (thus there is no checkmate).
+ Stalemate would be a draw, but it seldom occur in this variant.
+
+p.
+ The basic strategy is to erect barriers on the way of the opponent king,
+ with rooks and queen for example, while your king advance next to it.
+
+figure.diagram-container
+ .diagram
+ | fen:9r1/1K9/4R6/10k/Q10/2B1RNb2p1/4Pn5/6Nq3/6p1r1n/P10/2B5b2:
+ figcaption White can win by 1.Re8 Rxe8 2.Rxe8 and 3.Ka8 or 3.Kc8.
+
+h3 Adapted pieces movement
+
+ul
+ li.
+ The knights are turned into knightriders:
+ they can make multi knight steps in the same direction.
+ li.
+ The pawns can move as rooks.
+ They still capture one square diagonally, and can also do it backward.
h3 Source
p
- | Strongly inspired by the Racing Kings variant which is playable for example
+ | Strongly inspired by the Racing Kings variant invented by Vernon R. Parton
+ | (1961), playable for example
a(href="https://lichess.org/variant/racingKings") on lichess
- | .
+ | , and also here: see "Racingkings" variant :-)