p.
Every piece has a charge generating a magnetic field, except the two kings
- which have a neutral charge.
- Pieces of the same color have let's say a positive charge,
- while the others have a negative charge.
- After each move positive charges attract negative ones, and repel positive ones.
+ which have a neutral charge. Pieces of the same color have let's say a
+ positive charge, while the others have a negative charge. After each move
+ positive charges attract negative ones, and repel positive ones.
+
+p.
+ Win by capturing opponent's king. There is no notion of check or stalemate
+ here.
figure.diagram-container
.diagram.diag12
figcaption Left: before white move Qd5. Right: after this move.
p.
- Remember that since kings have a neutral charge, any of their movement does not
- change anything on the board. They also block magnetic actions which go in
- their direction.
+ Remember that since kings have a neutral charge, any of their movement does
+ not change anything on the board. They also block magnetic actions which go
+ in their direction.
p.
Castling is possible, but no en-passant captures.
While castling, the changes are made by the rook movement.
-h3 End of the game
-
-p Win by capturing opponent's king. There is no notion of check or stalemate here.
-
h3 Source
p
- a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess
- | on chessvariants.com.
+ a(href="https://www.chessvariants.com/other.dir/magnetic.html")
+ | Magnetic chess
+ | on chessvariants.com.
+
+p Inventors: Joao Pedro Neto and Claude Chaunier (1996)