p.boxed
- | TODO: Korean Chess
+ | Korean Chess, with different pieces behaving
+ | differently than orthodox chess.
-p https://www.pychess.org/variant/janggi
+p.
+ Pieces stand on intersections rather than squares: this is purely aesthetic,
+ and doesn't affect movements' descriptions.
-p https://fr.wikipedia.org/wiki/Janggi
+p
+ | Initial position is almost the same as in
+ a(href="/#/variants/Xiangqi") Xiangqi
+ | , with the exception of the kings in the middle of the palaces.
+ | Also, at the first move you may choose to swap knight and elephant
+ | positions: either both, or on one side only.
+
+p More precisely, at first move:
+ul
+ li White can keep the initial setup by playing a pass move, or
+ li
+ | exchange knight / elephant positions on either side, and then
+ ul
+ li pass (by bringing your king onto the enemy king), or
+ li exchange positions on the other side too.
+p Then it's Black turn to do the same, and the game starts.
+
+figure.diagram-container
+ .diagram.diag12
+ | fen:rnea1aenr/4k4/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/4K4/RNEA1AENR:
+ .diagram.diag22
+ | fen:rnea1aner/4k4/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/4K4/RENA1AENR:
+ figcaption Left: initial position. Right: after rearranging.
+
+h3 Pieces movements
+
+ul
+ li.
+ The King moves along any line of the palace, but cannot leave the palace.
+ The same goes for his Advisors.
+ Contrary to Xiangqi, kings can face each other on a file, but if this
+ situation lasts two half moves, the game is a draw: "bikjang".
+ li.
+ Rooks and knights move like in orthodox chess, but the knight does not
+ jump: it goes one square orthogonally first, then one diagonally.
+ If the first is occupied, the move is impossible.
+ li.
+ Elephants move like knights, but one square diagonally further: they
+ land at the opposite corner of a 2 x 3 rectangle, and intermediate squares
+ must be free.
+ li.
+ The Cannons move like rooks but need a piece on their way to jump first.
+ That is to say, on an empty rank or file cannons cannot move at all.
+ They can only reach the squares behind the first obstacle.
+ Moreover, a cannon cannot jump over or capture another cannon.
+ li.
+ Pawns behave like promoted pawns from Xiangqi: they move one square
+ forward or lateraly.
+
+p.
+ Additionally, cannons, rooks and pawns may move along the palace diagonals.
+ Also, it's possible to pass instead of playing a move.
+ Two consecutive passes result in a draw.
+
+figure.diagram-container
+ .diagram.diag12
+ | fen:4r4/9/4n4/9/9/2r1Cr2c/9/4C4/9/9 a5,b5,e9,e10,g5,h5:
+ .diagram.diag22
+ | fen:9/9/2r6/9/9/4EP3/3p5/5p3/9/9 b7,b3,c2,c8,g8:
+ figcaption Left: Cannon moves. Right: Elephant moves.
+
+h3 Pieces valuation
+
+p These are the official values:
+
+table
+ tr
+ th Piece
+ th Value
+ tr
+ td Chariot
+ td 13
+ tr
+ td Cannon
+ td 7
+ tr
+ td Horse
+ td 5
+ tr
+ td Elephant
+ td 3
+ tr
+ td Advisor
+ td 3
+ tr
+ td Pawn
+ td 2
+
+h3 More information
+
+p
+ | This variant is playable on
+ a(href="https://www.pychess.org/variant/janggi")
+ | pychess-variants
+ | . See also the Wikipedia page.