p.boxed
- | TODO
+ | Long-range pieces can jump over an obstacle
+ | when they are on the first rank.
p.
- Besides the usual game end conditions, White can win by preventing black
- long castle. And, Black can win by castling long.
-
-p For example after 1.e4 e5 2.Bc4, Nc6?? loses immediatly: 3.Bxf7+
+ From the first rank, rook, bishops and queen can play directly on the third
+ rank, even if an obstacle stands in-between.
+ Development is thus accelerated.
figure.diagram-container
.diagram
- | fen:r1bqkbnr/pppp1Bpp/2n5/4p3/4P3/8/PPPP1PPP/RNBQK1NR:
- figcaption After 1.e4 e5 2.Bc4 Nc6 3.Bxf7+ 1-0
+ | fen:r2q2br/ppp2kpp/PN6/8/4pP2/1P1p2P1/P1PPP2P/R2QK2R a6,b6,e6,h6,a3,d3,f3,h3:
+ figcaption Illustration of the possible jumps
h3 Source
-p
- a(href="https://www.chessvariants.com/winning.dir/castle.html")
- | Castle chess
- | on chessvariants.com. See also
- a(href="http://cinquantesignes.blogspot.com/2020/09/castlechess.html")
- | this post
- | giving some clarifications and advices.
-
-p Inventor: Éric Angelini (1996)
+p Variant imagined recently (2020) by Zied Haddad.