p.boxed.
- TODO
+ Some moves have random effects. The goal is to capture the enemy king.
+
+p
+ | Pieces move as usual, but they all hide a special "power" inspired by
+ a(href="https://fr.wikipedia.org/wiki/Mario_Kart") Mario Kart
+ | :
+ul
+ li.
+ The pawn (Toad) leaves a "turbo" mushroom one square before its
+ destination. This corresponds to its initial square, except after the
+ potential initial two squares move.
+ li.
+ The knight (Yoshi) let an egg on the first intermediate square
+ orthogonally adjacent in the direction of the movement. If this is not
+ possible, then the egg stays on the initial square.
+ li.
+ The rook (Donkey) put a banana on a square diagonally adjacent to the
+ arrival one, at random, if possible.
+ li.
+ The bishop (Wario) put a bomb on a square orthogonally adjacent to the
+ arrival one, at random, if possible.
+ li.
+ The queen (Mario) can play a stealth move once in the game: choose the
+ empty square when the queen is going to an empty square. After this move,
+ the opponent will know that a queen moved but not where.
+ A promoted queen also has this power if not already used.
+ li.
+ The king (Peach) can "throw a shell" on an enemy reachable by a queen,
+ once in the game. A promoted king also has this power, if not already used.
+ The capture is done remotely without moving.
+p The king cannot castle, and pawns don't capture en passant.
+
+figure.diagram-container
+ .diagram
+ | fen:qbbrrnek/pppppppp/5n2/8/1BwP4/3m4/PPP1PPPP/QBNN1KRR:
+ figcaption After 1.d4 Nf6 2.Bb4 (put a bomb on c4).
+
+p.
+ So the goal is to capture Peach :)
+ If pawns promoted into king, then all of them must be captured.
+ Since it still looked too easy '^^ the 4 mentioned objects
+ alter the played move, generally at random:
+ul
+ li.
+ A king or a pawn arriving on a mushroom advance one square further
+ (two if the pawn just moved two squares), while a knight jump another
+ time in the same direction, if possible.
+ Pawns can "eat" objects diagonally too.
+ li.
+ A rook, bishop or queen arriving on a mushroom can jump over the very next
+ piece in the movement direction, if the square right after isn't occupied
+ by a piece of its color.
+ If the opponent stands there, he is captured.
+ li.
+ A piece arriving on a banana (resp. bomb) is redirected at random by one
+ square in an orthogonal (resp. diagonal) direction, if possible.
+ An enemy piece could be captured in this way.
+p.
+ The effects can cumulate, as illustrated on the diagram:
+ the bishop "captures" the banana on e4, and is then redirected twoard e5:
+ mushroom, it jumps over the black pawn to ends on the bomb on e7, which
+ sends it on d6 (f6 and f8 were possible too).
+ A bomb is finally put on c6 which is the only eligible square.
+ A piece may ends on its initial square, move back, and so on.
+ That being said, a given object can only be used once on the path.
+
+figure.diagram-container
+ .diagram.diag12
+ | fen:rn1b2qk/pbppwppp/1w2p3/1p1Rm3/3PdnPr/4P1d1/PPP1mP1P/NNB1KRQB:
+ .diagram.diag22
+ | fen:rn1b2qk/pbpp1ppp/1wwBp3/1p1R4/3P1nPr/4P1d1/PPP1mP1P/NNB1KRQ1:
+ figcaption Left: before 1.Bxe4. Right: after the move, ending on d6.
+
+p.
+ The egg case is more complex: a move ending on an egg triggers an effect
+ chosen at random, positive or negative.
+ There are four bonus and four penalties. They are introduced in a dual form:
+ first the positive, then the negative.
+ul
+ li.
+ King Boo (*B) let you exchange the position of the playing piece with any
+ of the pieces of the board.
+ li Koopa (*K) drives the piece back onto its initial square.
+ li.
+ Toadette (*T) allows to place a captured piece on the board (on an empty
+ square or an object; if it's a banana or a bomb, the effect is applied
+ and may propagate).
+ li.
+ Chomp (*C) eats the piece, which is thus captured. If it's Peach,
+ then you have lost :)
+ li Daisy (*D) allows to play again with the same piece.
+ li.
+ Bowser (*M) immobilizes the piece (which turns into yellow or red).
+ It won't be allowed to move on next turn.
+ li Luigi (*L) change the color of an enemy piece.
+ li Waluigi (*W) change the color of one of your pieces.
+
+figure.diagram-container
+ .diagram.diag12
+ | fen:erk2rq1/1m2e1m1/mppmne1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN:
+ .diagram.diag22
+ | fen:erk3Q1/1m2e1d1/mppmnr1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN:
+ figcaption.
+ 1...Rxf6*W: Waluigi turns the g8 queen into white.
+ She can capture the king. Bad luck :(
+
+p.
+ Note: some bonus might not be applicable. In particular, if no piece was
+ captured "Toadette" cannot be applied.
+
+h3 Source
+
+p.
+ Rules invented by Charlotte Blard, and developed by Benjamin Auder (2020).
+ These are likely to evolve :)