<template lang="pug">
div
+ input#modalAdjust.modal(type="checkbox")
+ div#adjuster(
+ role="dialog"
+ data-checkbox="modalAdjust"
+ )
+ .card.text-center
+ label.modal-close(for="modalAdjust")
+ label(for="boardSize") {{ st.tr["Board size"] }}
+ input#boardSize.slider(
+ type="range"
+ min="0"
+ max="100"
+ value="50"
+ @input="adjustBoard()"
+ )
+ div#boardSizeBtnContainer
+ button#boardSizeBtn(onClick="window.doClick('modalAdjust')")
+ | {{ st.tr["Set board size"] }}
#scoreInfo(v-if="score!='*'")
p {{ score }}
p {{ st.tr[message] }}
- .moves-list
+ .moves-list(v-if="show != 'none'")
.tr(v-for="moveIdx in evenNumbers")
.td {{ firstNum + moveIdx / 2 + 1 }}
.td(v-if="moveIdx < moves.length-1 || show == 'all'"
@click="() => gotoMove(moveIdx+1)"
)
| {{ notation(moves[moveIdx+1]) }}
- // Else: just add an empty cell
- //.td(v-else)
</template>
<script>
import { store } from "@/store";
import { getFullNotation } from "@/utils/notation";
+import { processModalClick } from "@/utils/modalClick";
export default {
name: "my-move-list",
props: ["moves", "show", "cursor", "score", "message", "firstNum"],
st: store.state
};
},
+ mounted: function() {
+ document.getElementById("adjuster").addEventListener(
+ "click",
+ processModalClick);
+ // Take full width on small screens:
+ let boardSize = parseInt(localStorage.getItem("boardSize"));
+ if (!boardSize) {
+ boardSize =
+ window.innerWidth >= 768
+ ? 0.75 * Math.min(window.innerWidth, window.innerHeight)
+ : window.innerWidth;
+ }
+ const movesWidth = window.innerWidth >= 768 ? 280 : 0;
+ document.getElementById("boardContainer").style.width = boardSize + "px";
+ let gameContainer = document.getElementById("gameContainer");
+ gameContainer.style.width = boardSize + movesWidth + "px";
+ document.getElementById("boardSize").value =
+ (boardSize * 100) / (window.innerWidth - movesWidth);
+ // timeout to avoid calling too many time the adjust method
+ let timeoutLaunched = false;
+ window.addEventListener("resize", () => {
+ if (!timeoutLaunched) {
+ timeoutLaunched = true;
+ setTimeout(() => {
+ this.adjustBoard();
+ timeoutLaunched = false;
+ }, 500);
+ }
+ });
+ },
watch: {
cursor: function(newCursor) {
if (window.innerWidth <= 767) return; //scrolling would hide chessboard
},
gotoMove: function(index) {
this.$emit("goto-move", index);
+ },
+ adjustBoard: function() {
+ const boardContainer = document.getElementById("boardContainer");
+ if (!boardContainer) return; //no board on page
+ const k = document.getElementById("boardSize").value;
+ const movesWidth = window.innerWidth >= 768 ? 280 : 0;
+ const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
+ // Value of 0 is board min size; 100 is window.width [- movesWidth]
+ const boardSize =
+ minBoardWidth +
+ (k * (window.innerWidth - (movesWidth + minBoardWidth))) / 100;
+ localStorage.setItem("boardSize", boardSize);
+ boardContainer.style.width = boardSize + "px";
+ document.getElementById("gameContainer").style.width =
+ boardSize + movesWidth + "px";
}
}
};
.td.highlight-lm
background-color: plum
+
+#boardSizeBtnContainer
+ width: 100%
+ text-align: center
+
+button#boardSizeBtn
+ margin: 0
+
+[type="checkbox"]#modalAdjust+div .card
+ padding: 5px
</style>