<template lang="pug">
div
+ input#modalAdjust.modal(type="checkbox")
+ div#adjuster(
+ role="dialog"
+ data-checkbox="modalAdjust"
+ )
+ .card.text-center
+ label.modal-close(for="modalAdjust")
+ label(for="boardSize") {{ st.tr["Board size"] }}
+ input#boardSize.slider(
+ type="range"
+ min="0"
+ max="100"
+ value="50"
+ @input="adjustBoard()"
+ )
+ div#boardSizeBtnContainer
+ button#boardSizeBtn(onClick="window.doClick('modalAdjust')")
+ | {{ st.tr["Board size"] }}
#scoreInfo(v-if="score!='*'")
p {{ score }}
- p {{ message }}
- table#movesList
- tbody
- tr(v-for="moveIdx in evenNumbers")
- td {{ moveIdx / 2 + 1 }}
- td(:class="{'highlight-lm': cursor == moveIdx}"
- data-label="White move" @click="() => gotoMove(moveIdx)")
- | {{ moves[moveIdx].notation }}
- td(v-if="moveIdx < moves.length-1"
- :class="{'highlight-lm': cursor == moveIdx+1}"
- data-label="Black move" @click="() => gotoMove(moveIdx+1)")
- | {{ moves[moveIdx+1].notation }}
- // Else: just add an empty cell
- td(v-else)
+ p {{ st.tr[message] }}
+ .moves-list
+ .tr(v-for="moveIdx in evenNumbers")
+ .td {{ firstNum + moveIdx / 2 + 1 }}
+ .td(v-if="moveIdx < moves.length-1 || show == 'all'"
+ :class="{'highlight-lm': cursor == moveIdx}"
+ @click="() => gotoMove(moveIdx)"
+ )
+ | {{ notation(moves[moveIdx]) }}
+ .td(
+ v-if="moveIdx < moves.length-1"
+ :class="{'highlight-lm': cursor == moveIdx+1}"
+ @click="() => gotoMove(moveIdx+1)"
+ )
+ | {{ notation(moves[moveIdx+1]) }}
</template>
<script>
-// Component for moves list on the right
+import { store } from "@/store";
+import { getFullNotation } from "@/utils/notation";
+import { processModalClick } from "@/utils/modalClick";
export default {
- name: 'my-move-list',
- props: ["moves","cursor","score","message"],
+ name: "my-move-list",
+ props: ["moves", "show", "cursor", "score", "message", "firstNum"],
+ data: function() {
+ return {
+ st: store.state
+ };
+ },
+ mounted: function() {
+ document.getElementById("adjuster").addEventListener(
+ "click",
+ processModalClick);
+ // Take full width on small screens:
+ let boardSize = parseInt(localStorage.getItem("boardSize"));
+ if (!boardSize) {
+ boardSize =
+ window.innerWidth >= 768
+ ? 0.75 * Math.min(window.innerWidth, window.innerHeight)
+ : window.innerWidth;
+ }
+ const movesWidth = window.innerWidth >= 768 ? 280 : 0;
+ document.getElementById("boardContainer").style.width = boardSize + "px";
+ let gameContainer = document.getElementById("gameContainer");
+ gameContainer.style.width = boardSize + movesWidth + "px";
+ document.getElementById("boardSize").value =
+ (boardSize * 100) / (window.innerWidth - movesWidth);
+ // timeout to avoid calling too many time the adjust method
+ let timeoutLaunched = false;
+ window.addEventListener("resize", () => {
+ if (!timeoutLaunched) {
+ timeoutLaunched = true;
+ setTimeout(() => {
+ this.adjustBoard();
+ timeoutLaunched = false;
+ }, 500);
+ }
+ });
+ },
watch: {
- cursor: function(newValue) {
- if (newValue < 0)
- newValue = 0; //avoid rows[-1] --> error
+ cursor: function(newCursor) {
+ if (window.innerWidth <= 767) return; //scrolling would hide chessboard
// $nextTick to wait for table > tr to be rendered
- this.$nextTick( () => {
- let rows = document.querySelectorAll('#movesList tr');
- if (rows.length > 0)
- {
- rows[Math.floor(newValue/2)].scrollIntoView({
+ this.$nextTick(() => {
+ let curMove = document.querySelector(".td.highlight-lm");
+ if (curMove) {
+ curMove.scrollIntoView({
behavior: "auto",
- block: "nearest",
+ block: "nearest"
});
}
});
- },
+ }
},
computed: {
evenNumbers: function() {
return [...Array(this.moves.length).keys()].filter(i => i%2==0);
- },
+ }
},
methods: {
- gotoMove: function(index) {
- this.$emit("goto-move", index);
- },
- },
+ notation: function(move) {
+ return getFullNotation(move);
+ },
+ gotoMove: function(index) {
+ this.$emit("goto-move", index);
+ },
+ adjustBoard: function() {
+ const boardContainer = document.getElementById("boardContainer");
+ if (!boardContainer) return; //no board on page
+ const k = document.getElementById("boardSize").value;
+ const movesWidth = window.innerWidth >= 768 ? 280 : 0;
+ const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
+ // Value of 0 is board min size; 100 is window.width [- movesWidth]
+ const boardSize =
+ minBoardWidth +
+ (k * (window.innerWidth - (movesWidth + minBoardWidth))) / 100;
+ localStorage.setItem("boardSize", boardSize);
+ boardContainer.style.width = boardSize + "px";
+ document.getElementById("gameContainer").style.width =
+ boardSize + movesWidth + "px";
+ }
+ }
};
</script>
<style lang="sass" scoped>
.moves-list
- min-width: 250px
-td.highlight-lm
+ cursor: pointer
+ min-height: 1px
+ max-height: 500px
+ overflow: auto
+ background-color: white
+ width: 280px
+ & > .tr
+ clear: both
+ border-bottom: 1px solid lightgrey
+ & > .td
+ float: left
+ padding: 2% 0 2% 1%
+ &:first-child
+ color: grey
+ width: 15%
+ &:not(first-child)
+ width: 41%
+
+@media screen and (max-width: 767px)
+ .moves-list
+ width: 100%
+
+.td.highlight-lm
background-color: plum
+
+#boardSizeBtnContainer
+ width: 100%
+ text-align: center
+
+button#boardSizeBtn
+ margin: 0
+
+[type="checkbox"]#modalAdjust+div .card
+ padding: 5px
</style>