@click="$emit('showrules')"
)
| {{ st.tr["Rules"] }}
- button.tooltip(
+ button(
+ :class="btnTooltipClass()"
onClick="window.doClick('modalAdjust')"
:aria-label="st.tr['Resize board']"
)
img.inline(src="/images/icons/resize.svg")
- button.tooltip(
+ button#analyzeBtn(
v-if="canAnalyze"
+ :class="btnTooltipClass()"
@click="$emit('analyze')"
:aria-label="st.tr['Analyse']"
)
img.inline(src="/images/icons/analyse.svg")
#downloadDiv(v-if="canDownload")
a#download(href="#")
- button.tooltip(
+ button(
+ :class="btnTooltipClass()"
@click="$emit('download')"
:aria-label="st.tr['Download'] + ' PGN'"
)
#scoreInfo(v-if="score!='*'")
span.score {{ score }}
span.score-msg {{ st.tr[message] }}
- .moves-list(v-if="!['none','highlight'].includes(show)")
+ .moves-list
.tr(v-for="moveIdx in evenNumbers")
- .td {{ firstNum + moveIdx / 2 + 1 }}
- .td(v-if="moveIdx < moves.length-1 || show == 'all'"
+ .td {{ firstNum + moveIdx / 2 }}
+ .td(
:class="{'highlight-lm': cursor == moveIdx}"
@click="() => gotoMove(moveIdx)"
)
- | {{ notation(moves[moveIdx]) }}
+ | {{ notation(moveIdx) }}
.td(
v-if="moveIdx < moves.length-1"
- :class="{'highlight-lm': highlightBlackmove(moveIdx+1)}"
+ :class="{'highlight-lm': cursor == moveIdx+1}"
@click="() => gotoMove(moveIdx+1)"
)
- | {{ notation(moves[moveIdx+1]) }}
+ | {{ notation(moveIdx + 1) }}
</template>
<script>
mounted: function() {
document.getElementById("adjuster")
.addEventListener("click", processModalClick);
- if ("ontouchstart" in window) {
- // Disable tooltips on smartphones:
- document.querySelectorAll("#aboveMoves .tooltip").forEach(elt => {
- elt.classList.remove("tooltip");
- });
- }
// Take full width on small screens:
let boardSize = parseInt(localStorage.getItem("boardSize"));
if (!boardSize) {
gameContainer.style.width = boardSize + movesWidth + "px";
document.getElementById("boardSize").value =
(boardSize * 100) / (window.innerWidth - movesWidth);
- // timeout to avoid calling too many time the adjust method
- let timeoutLaunched = false;
- window.addEventListener("resize", () => {
- if (!timeoutLaunched) {
- timeoutLaunched = true;
- setTimeout(() => {
- this.adjustBoard();
- timeoutLaunched = false;
- }, 500);
- }
- });
+ window.addEventListener("resize", this.adjustBoard);
+ },
+ beforeDestroy: function() {
+ window.removeEventListener("resize", this.adjustBoard);
},
watch: {
cursor: function(newCursor) {
}
},
methods: {
- notation: function(move) {
+ notation: function(moveIdx) {
+ const move = this.moves[moveIdx];
+ if (this.score != "*") return getFullNotation(move);
+ if (
+ ['none','highlight'].includes(this.show) ||
+ (
+ this.show == "byrow" &&
+ moveIdx == this.moves.length-1 &&
+ moveIdx % 2 == 0
+ )
+ ) {
+ return "?";
+ }
return getFullNotation(move);
},
- highlightBlackmove: function(moveIdx) {
- return (
- this.cursor == moveIdx ||
- (this.show == "byrow" && this.cursor == moveIdx + 1)
- );
+ btnTooltipClass: function() {
+ return { tooltip: !("ontouchstart" in window) };
},
gotoMove: function(index) {
- this.$emit("goto-move", index);
+ // Goto move except if click on current move:
+ if (this.cursor != index) this.$emit("goto-move", index);
},
adjustBoard: function() {
const boardContainer = document.getElementById("boardContainer");
boardContainer.style.width = boardSize + "px";
document.getElementById("gameContainer").style.width =
boardSize + movesWidth + "px";
+ this.$emit("redraw-board");
}
}
};
button
margin: 0
+ &.active
+ background-color: #48C9B0
#aboveMoves button
padding-bottom: 5px