<template lang="pug">
div
- table
+ table.game-list
thead
tr
th {{ st.tr["Variant"] }}
td {{ player_s(g) }}
td(v-if="showCadence") {{ g.cadence }}
td(
- :class="{finished: g.score!='*'}"
+ :class="scoreClass(g)"
@click="deleteGame(g,$event)"
)
| {{ g.score }}
data: function() {
return {
st: store.state,
- showCadence: true
+ deleted: {}, //mark deleted games
+ showCadence: window.innerWidth >= 425 //TODO: arbitrary value
};
},
mounted: function() {
if (!timeoutLaunched) {
timeoutLaunched = true;
setTimeout(() => {
- this.showCadence = window.innerWidth >= 425; //TODO: arbitrary
+ this.showCadence = window.innerWidth >= 425;
timeoutLaunched = false;
}, 500);
}
// Show in order: games where it's my turn, my running games, my games, other games
let minCreated = Number.MAX_SAFE_INTEGER;
let maxCreated = 0;
- let augmentedGames = this.games.map(g => {
- let priority = 0;
- if (
- g.players.some(
- p => p.uid == this.st.user.id || p.sid == this.st.user.sid
- )
- ) {
- priority++;
- if (g.score == "*") {
+ const isMyTurn = (g, myColor) => {
+ const rem = g.movesCount % 2;
+ return (
+ (rem == 0 && myColor == "w") ||
+ (rem == 1 && myColor == "b")
+ );
+ };
+ let augmentedGames = this.games
+ .filter(g => !this.deleted[g.id])
+ .map(g => {
+ let priority = 0;
+ let myColor = undefined;
+ if (
+ g.players.some(
+ p => p.uid == this.st.user.id || p.sid == this.st.user.sid
+ )
+ ) {
priority++;
- const myColor =
+ myColor =
g.players[0].uid == this.st.user.id ||
g.players[0].sid == this.st.user.sid
? "w"
: "b";
- // I play in this game, so g.fen will be defined
- if (g.fen.match(" " + myColor + " ")) priority++;
+ if (g.score == "*") {
+ priority++;
+ if (isMyTurn(g, myColor)) priority++;
+ }
}
- }
- if (g.created < minCreated) minCreated = g.created;
- if (g.created > maxCreated) maxCreated = g.created;
- return Object.assign({}, g, {
- priority: priority,
- myTurn: priority == 3
+ if (g.created < minCreated) minCreated = g.created;
+ if (g.created > maxCreated) maxCreated = g.created;
+ return Object.assign({}, g, {
+ priority: priority,
+ myTurn: priority == 3,
+ myColor: myColor
+ });
});
- });
const deltaCreated = maxCreated - minCreated;
return augmentedGames.sort((g1, g2) => {
return (
return g.players[1].name || "@nonymous";
return g.players[0].name || "@nonymous";
},
+ scoreClass: function(g) {
+ if (g.score == "*" || !g.myColor) return {};
+ // Ok it's my finished game: determine if I won, drew or lost.
+ let res = {};
+ switch (g.score) {
+ case "1-0":
+ res[g.myColor == "w" ? "won" : "lost"] = true;
+ break;
+ case "0-1":
+ res[g.myColor == "b" ? "won" : "lost"] = true;
+ break;
+ case "1/2":
+ res["draw"] = true;
+ break;
+ // default case: "?" for unknown finished
+ default:
+ res["unknown"] = true;
+ }
+ return res;
+ },
deleteGame: function(game, e) {
- if (game.score != "*") {
- if (confirm(this.st.tr["Remove game?"])) GameStorage.remove(game.id);
+ if (
+ game.score != "*" &&
+ game.players.some(p =>
+ p.sid == this.st.user.sid ||
+ p.uid == this.st.user.id
+ )
+ ) {
+ if (confirm(this.st.tr["Remove game?"])) {
+ GameStorage.remove(
+ game.id,
+ () => {
+ this.$set(this.deleted, game.id, true);
+ }
+ );
+ }
e.stopPropagation();
}
}
// NOTE: the style applied to <tr> element doesn't work
tr.my-turn > td
background-color: #fcd785
-tr td.finished
- background-color: #f5b7b1
+
+tr
+ td.lost
+ background-color: #f5b7b1
+ td.won
+ background-color: lightgreen
+ td.draw
+ background-color: lightblue
+ td.unknown
+ background-color: lightgrey
</style>