table
thead
tr
- th Variant
- th White
- th Black
- th Time control
- th(v-if="showResult") Result
+ th {{ st.tr["Variant"] }}
+ th {{ st.tr[showBoth ? "Players" : "Versus"] }}
+ th(v-if="showCadence") {{ st.tr["Cadence"] }}
+ th {{ st.tr["Result"] }}
tbody
- tr(v-for="g in sortedGames" @click="$emit('show-game',g)"
- :class="{'my-turn': g.myTurn}")
- td(data-label="Variant") {{ g.vname }}
- td(data-label="White") {{ g.players[0].name || "@nonymous" }}
- td(data-label="Black") {{ g.players[1].name || "@nonymous" }}
- td(data-label="Time control") {{ g.timeControl }}
- td(v-if="showResult" data-label="Result") {{ g.score }}
+ tr(
+ v-for="g in sortedGames"
+ @click="$emit('show-game',g)"
+ :class="{'my-turn': g.myTurn}"
+ )
+ td {{ g.vname }}
+ td {{ player_s(g) }}
+ td(v-if="showCadence") {{ g.cadence }}
+ td(
+ :class="{finished: g.score!='*'}"
+ @click="deleteGame(g,$event)"
+ )
+ | {{ g.score }}
</template>
<script>
import { store } from "@/store";
-
+import { GameStorage } from "@/utils/gameStorage";
export default {
name: "my-game-list",
- props: ["games"],
+ props: ["games", "showBoth"],
data: function() {
return {
st: store.state,
- showResult: false,
+ showCadence: true
};
},
- computed: {
+ mounted: function() {
+ // timeout to avoid calling too many time the adjust method
+ let timeoutLaunched = false;
+ window.addEventListener("resize", () => {
+ if (!timeoutLaunched) {
+ timeoutLaunched = true;
+ setTimeout(() => {
+ this.showCadence = window.innerWidth >= 425; //TODO: arbitrary
+ timeoutLaunched = false;
+ }, 500);
+ }
+ });
+ },
+ computed: {
sortedGames: function() {
// Show in order: games where it's my turn, my running games, my games, other games
- this.showResult = this.games.some(g => g.score != "*");
+ let minCreated = Number.MAX_SAFE_INTEGER;
+ let maxCreated = 0;
let augmentedGames = this.games.map(g => {
let priority = 0;
- if (g.players.some(p => p.uid == this.st.user.id || p.sid == this.st.user.sid))
- {
+ if (
+ g.players.some(
+ p => p.uid == this.st.user.id || p.sid == this.st.user.sid
+ )
+ ) {
priority++;
- if (g.score == "*")
- {
+ if (g.score == "*") {
priority++;
- const myColor = g.players[0].uid == this.st.user.id
- || g.players[0].sid == this.st.user.sid
- ? "w"
- : "b";
- if (!!g.fen.match(" " + myColor + " "))
- priority++;
+ const myColor =
+ g.players[0].uid == this.st.user.id ||
+ g.players[0].sid == this.st.user.sid
+ ? "w"
+ : "b";
+ // I play in this game, so g.fen will be defined
+ if (g.fen.match(" " + myColor + " ")) priority++;
}
}
- return Object.assign({}, g, {priority: priority, myTurn: priority==3});
+ if (g.created < minCreated) minCreated = g.created;
+ if (g.created > maxCreated) maxCreated = g.created;
+ return Object.assign({}, g, {
+ priority: priority,
+ myTurn: priority == 3
+ });
});
- return augmentedGames.sort((g1,g2) => { return g2.priority - g1.priority; });
- },
+ const deltaCreated = maxCreated - minCreated;
+ return augmentedGames.sort((g1, g2) => {
+ return (
+ g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
+ );
+ });
+ }
},
+ methods: {
+ player_s: function(g) {
+ if (this.showBoth)
+ return (
+ (g.players[0].name || "@nonymous") +
+ " - " +
+ (g.players[1].name || "@nonymous")
+ );
+ if (
+ this.st.user.sid == g.players[0].sid ||
+ this.st.user.id == g.players[0].uid
+ )
+ return g.players[1].name || "@nonymous";
+ return g.players[0].name || "@nonymous";
+ },
+ deleteGame: function(game, e) {
+ if (game.score != "*") {
+ if (confirm(this.st.tr["Remove game?"])) GameStorage.remove(game.id);
+ e.stopPropagation();
+ }
+ }
+ }
};
</script>
<style lang="sass" scoped>
-// TODO: understand why the style applied to <tr> element doesn't work
+// NOTE: the style applied to <tr> element doesn't work
tr.my-turn > td
background-color: #fcd785
+tr td.finished
+ background-color: #f5b7b1
</style>