<template lang="pug">
div
- table
+ table.game-list
thead
tr
th {{ st.tr["Variant"] }}
data: function() {
return {
st: store.state,
- showCadence: true
+ deleted: {}, //mark deleted games
+ showCadence: window.innerWidth >= 425 //TODO: arbitrary value
};
},
mounted: function() {
if (!timeoutLaunched) {
timeoutLaunched = true;
setTimeout(() => {
- this.showCadence = window.innerWidth >= 425; //TODO: arbitrary
+ this.showCadence = window.innerWidth >= 425;
timeoutLaunched = false;
}, 500);
}
// Show in order: games where it's my turn, my running games, my games, other games
let minCreated = Number.MAX_SAFE_INTEGER;
let maxCreated = 0;
- let augmentedGames = this.games.map(g => {
- let priority = 0;
- let myColor = undefined;
- if (
- g.players.some(
- p => p.uid == this.st.user.id || p.sid == this.st.user.sid
- )
- ) {
- priority++;
- myColor =
- g.players[0].uid == this.st.user.id ||
- g.players[0].sid == this.st.user.sid
- ? "w"
- : "b";
- if (g.score == "*") {
+ const isMyTurn = (g, myColor) => {
+ const rem = g.movesCount % 2;
+ return (
+ (rem == 0 && myColor == "w") ||
+ (rem == 1 && myColor == "b")
+ );
+ };
+ let augmentedGames = this.games
+ .filter(g => !this.deleted[g.id])
+ .map(g => {
+ let priority = 0;
+ let myColor = undefined;
+ if (
+ g.players.some(
+ p => p.uid == this.st.user.id || p.sid == this.st.user.sid
+ )
+ ) {
priority++;
- // I play in this game, so g.fen will be defined
- // NOTE: this is a fragile way to detect turn,
- // but since V isn't defined let's do that for now. (TODO:)
- //if (V.ParseFen(g.fen).turn == myColor)
- if (g.fen.match(" " + myColor + " ")) priority++;
+ myColor =
+ g.players[0].uid == this.st.user.id ||
+ g.players[0].sid == this.st.user.sid
+ ? "w"
+ : "b";
+ if (g.score == "*") {
+ priority++;
+ if (isMyTurn(g, myColor)) priority++;
+ }
}
- }
- if (g.created < minCreated) minCreated = g.created;
- if (g.created > maxCreated) maxCreated = g.created;
- return Object.assign({}, g, {
- priority: priority,
- myTurn: priority == 3,
- myColor: myColor
+ if (g.created < minCreated) minCreated = g.created;
+ if (g.created > maxCreated) maxCreated = g.created;
+ return Object.assign({}, g, {
+ priority: priority,
+ myTurn: priority == 3,
+ myColor: myColor
+ });
});
- });
const deltaCreated = maxCreated - minCreated;
return augmentedGames.sort((g1, g2) => {
return (
},
deleteGame: function(game, e) {
if (game.score != "*") {
- if (confirm(this.st.tr["Remove game?"])) GameStorage.remove(game.id);
+ if (confirm(this.st.tr["Remove game?"])) {
+ GameStorage.remove(
+ game.id,
+ () => {
+ this.$set(this.deleted, game.id, true);
+ }
+ );
+ }
e.stopPropagation();
}
}