};
},
methods: {
- launchGame: function(game) {
+ launchGame: function(game, options) {
this.compWorker.postMessage(["scripts", this.gameInfo.vname]);
if (!game) {
game = {
vname: this.gameInfo.vname,
- fenStart: V.GenRandInitFen(this.st.settings.randomness),
+ fenStart: V.GenRandInitFen(options),
moves: []
};
game.fen = game.fenStart;