<template lang="pug">
div
- div
- .card.smallpad
- h4 Chat
- p(v-for="chat in chats" :class={
- "my-chatmsg": "chat.uid==user.id",
- "opp-chatmsg": "opponents.any(o => o.id == chat.uid)"}
- v-html="chat.msg")
- input#inputChat(type="text" placeholder="st.tr['Type here']"
- @keyup.enter="sendChat")
- button#sendChatBtn(@click="sendChat") {{ st.tr["Send"] }}
+ button(@click="clearHistory()")
+ | {{ st.tr["Clear history"] }}
+ input#inputChat(
+ type="text"
+ :placeholder="st.tr['Chat here']"
+ @keyup.enter="sendChat()"
+ )
+ button(@click="sendChat()") {{ st.tr["Send"] }}
+ p(v-for="chat in chats.concat(pastChats)")
+ span.name {{ chat.name }} :
+ span(
+ :class="classObject(chat)"
+ v-html="chat.msg"
+ )
</template>
<script>
-// TODO: myname, opponents (optional, different style), people
-// --> also show messages like "X offers draw" ?
+import { store } from "@/store";
export default {
name: "my-chat",
- props: ["opponents","people"],
+ // Prop 'pastChats' for corr games where chats are on server
+ props: ["players", "pastChats"],
data: function() {
return {
- chats: [], //chat messages after human game
+ st: store.state,
+ chats: [] //chat messages after human game
};
},
-// // TODO: Chat modal sur petit écran, dans la page pour grand écran
-// created: function() {
-// const socketMessageListener = msg => {
-// const data = JSON.parse(msg.data);
-// switch (data.code)
-// {
-// case "newchat":
-// // TODO: new chat just arrived: data contain all informations
-// // (uid, name, message; no need for timestamp, we can use local time here)
-// this.chats.push({msg:data.msg, author:this.oppid});
-// break;
-// // TODO: distinguish these (dis)connect events from their analogs in game.js
-// // TODO: implement and harmonize: opponents and people are arrays, not objects ?!
-// case "connect":
-// this.players.push({name:data.name, id:data.uid});
-// break;
-// case "disconnect":
-// const pIdx = this.players.findIndex(p => p.id == data.uid);
-// this.players.splice(pIdx);
-// break;
-// }
-// };
-// const socketCloseListener = () => {
-// this.conn.addEventListener('message', socketMessageListener);
-// this.conn.addEventListener('close', socketCloseListener);
-// };
-// this.conn.onmessage = socketMessageListener;
-// this.conn.onclose = socketCloseListener;
-// },
-// methods: {
-// // TODO: complete this component
-// sendChat: function() {
-// let chatInput = document.getElementById("input-chat");
-// const chatTxt = chatInput.value;
-// chatInput.value = "";
-// this.chats.push({msg:chatTxt, author:this.myid});
-// this.conn.send(JSON.stringify({
-// code:"newchat", oppid: this.oppid, msg: chatTxt}));
-// },
-//// startChat: function(e) {
-//// document.getElementById("modal-chat").checked = true;
-//// },
- },
-});
+ methods: {
+ classObject: function(chat) {
+ return {
+ "my-chatmsg": chat.name == this.st.user.name,
+ "opp-chatmsg":
+ !!this.players &&
+ this.players.some(
+ p => p.name == chat.name && p.name != this.st.user.name
+ )
+ };
+ },
+ sendChat: function() {
+ let chatInput = document.getElementById("inputChat");
+ const chatTxt = chatInput.value.trim();
+ chatInput.focus(); //required on smartphones
+ if (chatTxt == "") return; //nothing to send
+ chatInput.value = "";
+ const chat = { msg: chatTxt, name: this.st.user.name || "@nonymous" };
+ this.$emit("mychat", chat);
+ this.chats.unshift(chat);
+ },
+ newChat: function(chat) {
+ if (chat.msg != "")
+ this.chats.unshift({ msg: chat.msg, name: chat.name || "@nonymous" });
+ },
+ clearHistory: function() {
+ this.chats = [];
+ this.$emit("chatcleared");
+ }
+ }
+};
+</script>
+
+<style lang="sass" scoped>
+.name
+ color: #abb2b9
+
+.my-chatmsg
+ color: #7d3c98
+.opp-chatmsg
+ color: #2471a3
+</style>