incheckSq[sq[0]][sq[1]] = true;
});
- const lm = this.lastMove;
+ let lm = this.lastMove;
+ // Precompute lastMove highlighting squares
+ const lmHighlights = {};
+ if (!!lm) {
+ if (!Array.isArray(lm)) lm = [lm];
+ lm.forEach(m => {
+ if (V.OnBoard(m.start.x, m.start.y))
+ lmHighlights[m.start.x + sizeX * m.start.y] = true;
+ if (V.OnBoard(m.end.x, m.end.y))
+ lmHighlights[m.end.x + sizeX * m.end.y] = true;
+ });
+ }
const showLight = (
this.settings.highlight &&
["all","highlight"].includes(V.ShowMoves)
);
};
const inHighlight = (x, y) => {
- return showLight && !!lm && (
- (lm.end.x == x && lm.end.y == y) ||
- (lm.start.x == x && lm.start.y == y));
+ return showLight && !!lmHighlights[x + sizeX * y];
};
const inShadow = (x, y) => {
return (
this.processArrowAttempt(e);
}
},
+ // Called by BaseGame after partially undoing multi-moves:
+ resetCurrentAttempt: function() {
+ this.possibleMoves = [];
+ this.start = null;
+ this.click = "";
+ this.selectedPiece = null;
+ },
processMoveAttempt: function(e) {
// Obtain the move from start and end squares
const [offsetX, offsetY] =
</script>
<style lang="sass" scoped>
+@import "@/styles/_board_squares_img.sass";
+
// NOTE: no variants with reserve of size != 8
.game.reserve-div
margin-bottom: 18px
background-color: #9f9fff
.dark-square.chesstempo.highlight-dark
background-color: #557fff
-
</style>