choices: [], //promotion pieces, or checkered captures... (as moves)
selectedPiece: null, //moving piece (or clicked piece)
start: {}, //pixels coordinates + id of starting square (click or drag)
- currentSquare: null,
settings: store.state.settings,
};
},
on: {
"click": e => { this.play(m); this.choices=[]; },
// NOTE: add 'touchstart' event to fix a problem on smartphones
- "touchstart": e => { this.play(m); this.choices=[]; },
+ //"touchstart": e => { this.play(m); this.choices=[]; },
},
})
]
mousedown: this.mousedown,
mousemove: this.mousemove,
mouseup: this.mouseup,
- touchstart: this.mousedown,
+ //touchstart: this.mousedown,
touchmove: this.mousemove,
- touchend: this.mouseup,
+ //touchend: this.mouseup,
},
},
elementArray
if (!this.selectedPiece && e.target.classList.contains("piece"))
{
let parent = e.target.parentNode;
- // Mark selected square
- this.currentSquare = parent;
- this.currentSquare.classList.add("selected");
// Next few lines to center the piece on mouse cursor
let rect = parent.getBoundingClientRect();
this.start = {
id: parent.id
};
this.selectedPiece = e.target.cloneNode();
- this.selectedPiece.style.position = "absolute";
- this.selectedPiece.style.top = 0;
- this.selectedPiece.style.display = "inline-block";
- this.selectedPiece.style.zIndex = 3000;
+ let spStyle = this.selectedPiece.style
+ spStyle.position = "absolute";
+ spStyle.top = 0;
+ spStyle.display = "inline-block";
+ spStyle.zIndex = 3000;
const startSquare = getSquareFromId(parent.id);
this.possibleMoves = [];
const color = (this.analyze ? this.vr.turn : this.userColor);
// If there is an active element, move it around
if (!!this.selectedPiece)
{
- // Mousemove => drag & drop, no need to keep initial square highlighted
- if (!!this.currentSquare)
- {
- this.currentSquare.classList.remove("selected");
- this.currentSquare = null;
- }
const [offsetX,offsetY] = !!e.clientX
? [e.clientX,e.clientY] //desktop browser
: [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone
if (!this.selectedPiece)
return;
e = e || window.event;
- // Read drop target (or iterate parentNode if type == "img")
this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords
const [offsetX,offsetY] = !!e.clientX
? [e.clientX,e.clientY]
// A click: selectedPiece and possibleMoves are already filled
return;
}
- // Reset initial square color (if not mousemove: smartphone)
- if (!!this.currentSquare)
- {
- this.currentSquare.classList.remove("selected");
- this.currentSquare = null;
- }
- // OK: process move attempt
+ // OK: process move attempt, landing is a square node
let endSquare = getSquareFromId(landing.id);
let moves = this.findMatchingMoves(endSquare);
this.possibleMoves = [];
.incheck
background-color: #cc3300 !important
-.selected
- background-color: #f7acf7 !important
-
.light-square.lichess
background-color: #f0d9b5;
.dark-square.lichess