<template lang="pug">
-div#baseGame(tabindex=-1 @click="() => focusBg()"
- @keydown="handleKeys" @wheel="handleScroll")
+div#baseGame(tabindex=-1 @click="focusBg()"
+ @keydown="handleKeys($event)" @wheel="handleScroll($event)")
input#modalEog.modal(type="checkbox")
- div(role="dialog" data-checkbox="modalEog" aria-labelledby="eogMessage")
- .card.smallpad.small-modal.text-center
+ div#eogDiv(role="dialog" data-checkbox="modalEog")
+ .card.text-center
label.modal-close(for="modalEog")
- h3#eogMessage.section {{ endgameMessage }}
+ h3.section {{ endgameMessage }}
+ input#modalAdjust.modal(type="checkbox")
+ div#adjuster(role="dialog" data-checkbox="modalAdjust")
+ .card.text-center
+ label.modal-close(for="modalAdjust")
+ label(for="boardSize") {{ st.tr["Board size"] }}
+ input#boardSize.slider(type="range" min="0" max="100" value="50"
+ @input="adjustBoard()")
#gameContainer
#boardContainer
Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
:user-color="game.mycolor" :orientation="orientation"
- :vname="game.vname" @play-move="play")
+ :vname="game.vname" :incheck="incheck" @play-move="play")
#turnIndicator(v-if="game.vname=='Dark' && game.score=='*'")
| {{ turn }}
#controls
- button(@click="gotoBegin") <<
- button(@click="() => undo()") <
- button(@click="flip") ⇅
- button(@click="() => play()") >
- button(@click="gotoEnd") >>
- #pgnDiv
+ button(@click="gotoBegin()") <<
+ button(@click="undo()") <
+ button(@click="flip()") ⇅
+ button(@click="play()") >
+ button(@click="gotoEnd()") >>
+ #belowControls
#downloadDiv(v-if="game.vname!='Dark' || game.score!='*'")
a#download(href="#")
- button(@click="download") {{ st.tr["Download PGN"] }}
+ button(@click="download()") {{ st.tr["Download"] }} PGN
+ button(onClick="doClick('modalAdjust')") ⤢
button(v-if="game.vname!='Dark' && game.mode!='analyze'"
- @click="analyzePosition")
- | {{ st.tr["Analyze"] }}
+ @click="analyzePosition()")
+ | {{ st.tr["Analyse"] }}
// NOTE: rather ugly hack to avoid showing twice "rules" link...
- button(v-if="!$route.path.match('/variants/')" @click="showRules")
+ button(v-if="!$route.path.match('/variants/')" @click="showRules()")
| {{ st.tr["Rules"] }}
#movesList
MoveList(v-if="showMoves" :score="game.score" :message="game.scoreMsg"
import { store } from "@/store";
import { getSquareId } from "@/utils/squareId";
import { getDate } from "@/utils/datetime";
-
+import { processModalClick } from "@/utils/modalClick";
+import { getScoreMessage } from "@/utils/scoring";
export default {
name: 'my-base-game',
components: {
cursor: -1, //index of the move just played
lastMove: null,
firstMoveNumber: 0, //for printing
+ incheck: [], //for Board
};
},
watch: {
if (!!newMove) //if stop + launch new game, get undefined move
this.play(newMove, "receive");
},
+ // ...Or to undo (corr game, move not validated)
+ "game.moveToUndo": function(move) {
+ if (!!move)
+ this.undo(move);
+ },
},
computed: {
showMoves: function() {
color = "White";
else //if (this.moves[L-1].color == "w")
color = "Black";
- return color + " turn";
+ return this.st.tr[color + " to move"];
},
analyze: function() {
return this.game.mode=="analyze" ||
this.re_setVariables();
},
mounted: function() {
+ [document.getElementById("eogDiv"),document.getElementById("adjuster")]
+ .forEach(elt => elt.addEventListener("click", processModalClick));
// Take full width on small screens:
let boardSize = parseInt(localStorage.getItem("boardSize"));
if (!boardSize)
{
boardSize = (window.innerWidth >= 768
- ? Math.min(600, 0.5*window.innerWidth) //heuristic...
+ ? 0.75 * Math.min(window.innerWidth, window.innerHeight)
: window.innerWidth);
}
const movesWidth = (window.innerWidth >= 768 ? 280 : 0);
document.getElementById("boardContainer").style.width = boardSize + "px";
let gameContainer = document.getElementById("gameContainer");
gameContainer.style.width = (boardSize + movesWidth) + "px";
+ document.getElementById("boardSize").value = (boardSize * 100) / (window.innerWidth - movesWidth);
+ // timeout to avoid calling too many time the adjust method
+ let timeoutLaunched = false;
+ window.addEventListener("resize", (e) => {
+ if (!timeoutLaunched)
+ {
+ timeoutLaunched = true;
+ setTimeout( () => {
+ this.adjustBoard();
+ timeoutLaunched = false;
+ }, 500);
+ }
+ });
},
methods: {
focusBg: function() {
// NOTE: small blue border appears...
document.getElementById("baseGame").focus();
},
+ adjustBoard: function() {
+ const boardContainer = document.getElementById("boardContainer");
+ if (!boardContainer)
+ return; //no board on page
+ const k = document.getElementById("boardSize").value;
+ const movesWidth = (window.innerWidth >= 768 ? 280 : 0);
+ const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
+ // Value of 0 is board min size; 100 is window.width [- movesWidth]
+ const boardSize = minBoardWidth +
+ k * (window.innerWidth - (movesWidth+minBoardWidth)) / 100;
+ localStorage.setItem("boardSize", boardSize);
+ boardContainer.style.width = boardSize + "px";
+ document.getElementById("gameContainer").style.width =
+ (boardSize + movesWidth) + "px";
+ },
handleKeys: function(e) {
if ([32,37,38,39,40].includes(e.keyCode))
e.preventDefault();
const L = this.moves.length;
this.cursor = L-1;
this.lastMove = (L > 0 ? this.moves[L-1] : null);
+ this.incheck = [];
},
analyzePosition: function() {
- const newUrl = "/analyze/" + this.game.vname +
+ const newUrl = "/analyse/" + this.game.vname +
"/?fen=" + this.vr.getFen().replace(/ /g, "_");
if (this.game.type == "live")
this.$router.push(newUrl); //open in same tab: against cheating...
}
return pgn + "\n";
},
- getScoreMessage: function(score) {
- let eogMessage = "Undefined";
- switch (score)
- {
- case "1-0":
- eogMessage = this.st.tr["White win"];
- break;
- case "0-1":
- eogMessage = this.st.tr["Black win"];
- break;
- case "1/2":
- eogMessage = this.st.tr["Draw"];
- break;
- case "?":
- eogMessage = this.st.tr["Unfinished"];
- break;
- }
- return eogMessage;
- },
showEndgameMsg: function(message) {
this.endgameMessage = message;
let modalBox = document.getElementById("modalEog");
},
animateMove: function(move, callback) {
let startSquare = document.getElementById(getSquareId(move.start));
+ // TODO: error "flush nextTick callbacks" when observer reloads page:
+ // this late check is not a fix!
+ if (!startSquare)
+ return;
let endSquare = document.getElementById(getSquareId(move.end));
let rectStart = startSquare.getBoundingClientRect();
let rectEnd = endSquare.getBoundingClientRect();
let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
let movingPiece =
document.querySelector("#" + getSquareId(move.start) + " > img.piece");
+ if (!movingPiece) //TODO: shouldn't happen
+ return;
// HACK for animation (with positive translate, image slides "under background")
// Possible improvement: just alter squares on the piece's way...
const squares = document.getElementsByClassName("board");
const score = this.vr.getCurrentScore();
if (score != "*")
{
- const message = this.getScoreMessage(score);
+ const message = getScoreMessage(score);
if (this.game.mode != "analyze")
this.$emit("gameover", score, message);
else //just show score on screen (allow undo)
</script>
<style lang="sass" scoped>
+[type="checkbox"]#modalEog+div .card
+ min-height: 45px
+[type="checkbox"]#modalAdjust+div .card
+ padding: 5px
+
#baseGame
width: 100%
&:focus
#downloadDiv
display: inline-block
-#modal-eog+div .card
- overflow: hidden
#controls
- margin-top: 10px
- margin-left: auto
- margin-right: auto
+ margin: 0 auto
button
display: inline-block
width: 20%
margin: 0
-@media screen and (min-width: 768px)
- #controls
- max-width: 400px
#turnIndicator
text-align: center
-#pgnDiv
+#belowControls
+ border-top: 1px solid #2f4f4f
text-align: center
- margin-left: auto
- margin-right: auto
+ margin: 0 auto
+ & > #downloadDiv
+ margin: 0
+ & > button
+ margin: 0
+ & > button
+ border-left: 1px solid #2f4f4f
+ margin: 0
#boardContainer
float: left
// TODO: later, maybe, allow movesList of variable width