"game.fenStart": function() {
this.re_setVariables();
},
+ "game.score": function() {
+ this.score = this.game.score;
+ },
},
computed: {
showMoves: function() {
return this.game.vname != "Dark" || this.score != "*";
},
analyze: function() {
- return this.game.mode == "analyze" || this.game.score != "*";
+ return this.game.mode == "analyze" || this.score != "*";
},
},
created: function() {