Emulate hovering for smartphones: require confirmation click
[vchess.git] / client / src / components / BaseGame.vue
index 61c67de..ee8b1fc 100644 (file)
@@ -92,6 +92,7 @@ export default {
       moves: [],
       cursor: -1, //index of the move just played
       lastMove: null,
+      touchLastClick: "",
       firstMoveNumber: 0, //for printing
       incheck: [], //for Board
       inMultimove: false,
@@ -434,8 +435,32 @@ export default {
       // Some variants make use of a single click at specific times:
       const move_s = this.vr.doClick(square);
       if (!!move_s) {
-        if (!Array.isArray(move_s)) this.play(move_s);
-        else this.$refs["board"].choices = move_s;
+        const playMove = () => {
+          if (!Array.isArray(move_s)) this.play(move_s);
+          else this.$refs["board"].choices = move_s;
+        }
+        if ("ontouchstart" in window) {
+          const squareId = "sq-" + square[0] + "-" + square[1];
+          const highlight = function(on, sq) {
+            let elt = document.getElementById(sq);
+            if (!!elt) {
+              if (on) elt.classList.add("touch-hover");
+              else elt.classList.remove("touch-hover");
+            }
+          }
+          // Touch screen (smartphone): require confirmation
+          const squareStr = square[0] + "_" + square[1]
+          if (this.touchLastClick == squareId) {
+            highlight(false, squareId);
+            playMove();
+          }
+          else {
+            highlight(true, squareId);
+            highlight(false, this.touchLastClick);
+          }
+          this.touchLastClick = squareId;
+        }
+        else playMove();
       }
     },
     // "light": if gotoMove() or gotoEnd()