.card.smallpad.small-modal.text-center
label.modal-close(for="modalEog")
h3#eogMessage.section {{ endgameMessage }}
- Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
- :user-color="gameInfo.mycolor" :orientation="orientation"
- :vname="vname" @play-move="play")
+ Board(:vr="vr" :last-move="lastMove" :analyze="game.mode=='analyze'"
+ :user-color="game.mycolor" :orientation="orientation"
+ :vname="game.vname" @play-move="play")
.button-group
button(@click="() => play()") Play
button(@click="() => undo()") Undo
//MoveList,
},
// "vr": VariantRules object, describing the game state + rules
- // fenStart, players, mycolor
- props: ["vname","analyze","vr","gameInfo"],
+ props: ["vr","game"],
data: function() {
return {
st: store.state,
};
},
watch: {
- // gameInfo (immutable once set) changes when a new game starts
- "gameInfo": function() {
- // Reset all variables
- this.endgameMessage = "";
- this.orientation = this.gameInfo.mycolor || "w"; //default orientation for observed games
- this.score = this.gameInfo.score; //mutable (if initially "*")
- this.moves = this.gameInfo.moves; //TODO: this is mutable; make a copy instead
- const L = this.moves.length;
- this.cursor = L-1;
- this.lastMove = (L > 0 ? this.moves[L-1] : null);
- },
- analyze: function() {
- if (this.analyze)
- {
- // Switched to analyze mode: game is over
- this.endGame("*");
- }
+ // game initial FEN changes when a new game starts
+ "game.fenStart": function() {
+ this.re_setVariables();
},
},
computed: {
//return window.innerWidth >= 768;
},
showFen: function() {
- return this.vname != "Dark" || this.score != "*";
+ return this.game.vname != "Dark" || this.score != "*";
+ },
+ analyze: function() {
+ return this.game.mode == "analyze";
},
},
+ created: function() {
+ if (!!this.game.fenStart)
+ this.re_setVariables();
+ },
methods: {
+ re_setVariables: function() {
+ this.endgameMessage = "";
+ this.orientation = this.game.mycolor || "w"; //default orientation for observed games
+ this.score = this.game.score || "*"; //mutable (if initially "*")
+ this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
+ const L = this.moves.length;
+ this.cursor = L-1;
+ this.lastMove = (L > 0 ? this.moves[L-1] : null);
+ },
setEndgameMessage: function(score) {
let eogMessage = "Undefined";
switch (score)
getPgn: function() {
let pgn = "";
pgn += '[Site "vchess.club"]\n';
- pgn += '[Variant "' + this.vname + '"]\n';
+ pgn += '[Variant "' + this.game.vname + '"]\n';
pgn += '[Date "' + getDate(new Date()) + '"]\n';
- pgn += '[White "' + this.gameInfo.players[0] + '"]\n';
- pgn += '[Black "' + this.gameInfo.players[1] + '"]\n';
- pgn += '[Fen "' + this.gameInfo.fenStart + '"]\n';
+ pgn += '[White "' + this.game.players[0] + '"]\n';
+ pgn += '[Black "' + this.game.players[1] + '"]\n';
+ pgn += '[Fen "' + this.game.fenStart + '"]\n';
pgn += '[Result "' + this.score + '"]\n\n';
let counter = 1;
let i = 0;
endGame: function(score) {
this.score = score;
this.showScoreMsg(score);
- this.$emit("game-over");
+ this.$emit("gameover"); //score not required (TODO?)
},
animateMove: function(move) {
let startSquare = document.getElementById(getSquareId(move.start));
this.lastMove = this.moves[index];
},
gotoBegin: function() {
- this.vr.re_init(this.fenStart);
+ this.vr.re_init(this.game.fenStart);
this.cursor = -1;
this.lastMove = null;
},