<template lang="pug">
div#baseGame(tabindex=-1 @click="focusBg()"
- @keydown="handleKeys" @wheel="handleScroll")
+ @keydown="handleKeys($event)" @wheel="handleScroll($event)")
input#modalEog.modal(type="checkbox")
- div#eogDiv(role="dialog" data-checkbox="modalEog" aria-labelledby="eogMessage")
- .card.smallpad.small-modal.text-center
+ div#eogDiv(role="dialog" data-checkbox="modalEog")
+ .card.text-center
label.modal-close(for="modalEog")
- h3#eogMessage.section {{ endgameMessage }}
+ h3.section {{ endgameMessage }}
input#modalAdjust.modal(type="checkbox")
- div#adjuster(role="dialog" data-checkbox="modalAdjust" aria-labelledby="labelAdjust")
- .card.smallpad.small-modal.text-center
+ div#adjuster(role="dialog" data-checkbox="modalAdjust")
+ .card.text-center
label.modal-close(for="modalAdjust")
- label#labelAdjust(for="boardSize") {{ st.tr["Board size"] }}
+ label(for="boardSize") {{ st.tr["Board size"] }}
input#boardSize.slider(type="range" min="0" max="100" value="50"
- @input="adjustBoard")
+ @input="adjustBoard()")
#gameContainer
#boardContainer
Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
button(@click="flip()") ⇅
button(@click="play()") >
button(@click="gotoEnd()") >>
- #pgnDiv
+ #belowControls
#downloadDiv(v-if="game.vname!='Dark' || game.score!='*'")
a#download(href="#")
button(@click="download()") {{ st.tr["Download"] }} PGN
if (!!newMove) //if stop + launch new game, get undefined move
this.play(newMove, "receive");
},
+ // ...Or to undo (corr game, move not validated)
+ "game.moveToUndo": function(move) {
+ if (!!move)
+ this.undo(move);
+ },
},
computed: {
showMoves: function() {
document.getElementById("boardContainer").style.width = boardSize + "px";
let gameContainer = document.getElementById("gameContainer");
gameContainer.style.width = (boardSize + movesWidth) + "px";
- // TODO: find the right formula here:
- //document.getElementById("boardSize").value = Math.floor(boardSize / 10);
+ document.getElementById("boardSize").value = (boardSize * 100) / (window.innerWidth - movesWidth);
// timeout to avoid calling too many time the adjust method
let timeoutLaunched = false;
window.addEventListener("resize", (e) => {
</script>
<style lang="sass" scoped>
+[type="checkbox"]#modalEog+div .card
+ min-height: 45px
+[type="checkbox"]#modalAdjust+div .card
+ padding: 5px
+
#baseGame
width: 100%
&:focus
#downloadDiv
display: inline-block
-#modal-eog+div .card
- overflow: hidden
#controls
- margin-top: 10px
- margin-left: auto
- margin-right: auto
+ margin: 0 auto
button
display: inline-block
width: 20%
margin: 0
-@media screen and (min-width: 768px)
- #controls
- max-width: 400px
#turnIndicator
text-align: center
-#pgnDiv
+#belowControls
+ border-top: 1px solid #2f4f4f
text-align: center
- margin-left: auto
- margin-right: auto
+ margin: 0 auto
+ & > #downloadDiv
+ margin: 0
+ & > button
+ margin: 0
+ & > button
+ border-left: 1px solid #2f4f4f
+ margin: 0
#boardContainer
float: left
// TODO: later, maybe, allow movesList of variable width