img.inline(src="/images/icons/play.svg")
button(@click="gotoEnd()")
img.inline(src="/images/icons/fast-forward.svg")
- #belowControls
- #downloadDiv(v-if="allowDownloadPGN")
- a#download(href="#")
- button(@click="download()") {{ st.tr["Download"] }} PGN
- button(
- v-if="canAnalyze"
- @click="analyzePosition()"
- )
- | {{ st.tr["Analyse"] }}
- // NOTE: variants pages already have a "Rules" link on top
- button(
- v-if="!$route.path.match('/variants/')"
- @click="showRules()"
- )
- | {{ st.tr["Rules"] }}
#movesList
MoveList(
:show="showMoves"
+ :canAnalyze="canAnalyze"
+ :canDownload="allowDownloadPGN"
:score="game.score"
:message="game.scoreMsg"
:firstNum="firstMoveNumber"
:moves="moves"
:cursor="cursor"
+ @download="download"
+ @showrules="showRules"
+ @analyze="analyzePosition"
@goto-move="gotoMove"
)
.clearer
orientation: "w",
score: "*", //'*' means 'unfinished'
moves: [],
- // TODO: later, use subCursor to navigate intra-multimoves?
cursor: -1, //index of the move just played
lastMove: null,
firstMoveNumber: 0, //for printing
incheck: [], //for Board
- inMultimove: false
+ inMultimove: false,
+ inPlay: false,
+ stackToPlay: []
};
},
watch: {
this.lastMove = null;
},
analyzePosition: function() {
- const newUrl =
+ let newUrl =
"/analyse/" +
this.game.vname +
"/?fen=" +
this.vr.getFen().replace(/ /g, "_");
+ if (this.game.mycolor)
+ newUrl += "&side=" + this.game.mycolor;
// Open in same tab in live games (against cheating)
if (this.game.type == "live") this.$router.push(newUrl);
else window.open("#" + newUrl);
// Animate an elementary move
animateMove: function(move, callback) {
let startSquare = document.getElementById(getSquareId(move.start));
+ if (!startSquare) return; //shouldn't happen but...
let endSquare = document.getElementById(getSquareId(move.end));
let rectStart = startSquare.getBoundingClientRect();
let rectEnd = endSquare.getBoundingClientRect();
let movingPiece = document.querySelector(
"#" + getSquareId(move.start) + " > img.piece"
);
+ // For some unknown reasons Opera get "movingPiece == null" error
+ // TOOO: is it calling 'animate()' twice ? One extra time ?
+ if (!movingPiece) return;
// HACK for animation (with positive translate, image slides "under background")
// Possible improvement: just alter squares on the piece's way...
const squares = document.getElementsByClassName("board");
}
},
// "light": if gotoMove() or gotoEnd()
- // data: some custom data (addTime) to be re-emitted
- play: function(move, received, light, data) {
+ play: function(move, received, light, noemit) {
+ if (!!noemit) {
+ if (this.inPlay) {
+ // Received moves in observed games can arrive too fast:
+ this.stackToPlay.unshift(move);
+ return;
+ }
+ this.inPlay = true;
+ }
const navigate = !move;
const playSubmove = (smove) => {
if (!navigate) smove.notation = this.vr.getNotation(smove);
}
};
const playMove = () => {
- const animate = V.ShowMoves == "all" && received;
+ const animate = V.ShowMoves == "all" && (received || navigate);
if (!Array.isArray(move)) move = [move];
let moveIdx = 0;
let self = this;
}
if (!navigate && this.game.mode != "analyze") {
const L = this.moves.length;
- // Post-processing (e.g. computer play)
- this.$emit("newmove", this.moves[L-1], data);
+ if (!noemit)
+ // Post-processing (e.g. computer play)
+ this.$emit("newmove", this.moves[L-1]);
+ else {
+ this.inPlay = false;
+ if (this.stackToPlay.length > 0)
+ // Move(s) arrived in-between
+ this.play(this.stackToPlay.pop(), received, light, noemit);
+ }
}
}
};
display: inline-block
width: 20%
margin: 0
- img.inline
- height: 24px
- padding-top: 5px
- @media screen and (max-width: 767px)
- img.inline
- height: 18px
+ padding-top: 5px
+ padding-bottom: 5px
+
+img.inline
+ height: 24px
+ padding-top: 5px
+ @media screen and (max-width: 767px)
+ height: 18px
#turnIndicator
text-align: center
font-weight: bold
-#belowControls
- border-top: 1px solid #2f4f4f
- text-align: center
- margin: 0 auto
- & > #downloadDiv
- margin: 0
- & > button
- margin: 0
- & > button
- border-left: 1px solid #2f4f4f
- margin: 0
-
#boardContainer
float: left
// TODO: later, maybe, allow movesList of variable width