@play-move="play"
)
#turnIndicator(v-if="showTurn") {{ turn }}
- #controls
+ #controls.button-group
button(@click="gotoBegin()")
img.inline(src="/images/icons/fast-forward_rev.svg")
button(@click="undo()")
stackToPlay: []
};
},
- watch: {
- // game initial FEN changes when a new game starts.
- // NOTE: when game ID change on Game page, fenStart may be temporarily undefined
- "game.fenStart": function(fenStart) {
- if (!!fenStart) this.re_setVariables();
- },
- },
computed: {
showMoves: function() {
return this.game.score != "*"
}
},
created: function() {
- if (this.game.fenStart) this.re_setVariables();
+ if (!!this.game.fenStart) this.re_setVariables();
},
mounted: function() {
if (!("ontouchstart" in window)) {
baseGameDiv.addEventListener("keydown", this.handleKeys);
baseGameDiv.addEventListener("wheel", this.handleScroll);
}
- document.getElementById("eogDiv").addEventListener(
- "click",
- processModalClick);
+ document.getElementById("eogDiv")
+ .addEventListener("click", processModalClick);
},
methods: {
focusBg: function() {
//this.$router.push("/variants/" + this.game.vname);
window.open("#/variants/" + this.game.vname, "_blank"); //better
},
- re_setVariables: function() {
+ re_setVariables: function(game) {
+ if (!game) game = this.game; //in case of...
this.endgameMessage = "";
// "w": default orientation for observed games
- this.orientation = this.game.mycolor || "w";
- this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
+ this.orientation = game.mycolor || "w";
+ this.moves = JSON.parse(JSON.stringify(game.moves || []));
// Post-processing: decorate each move with notation and FEN
- this.vr = new V(this.game.fenStart);
- const parsedFen = V.ParseFen(this.game.fenStart);
+ this.vr = new V(game.fenStart);
+ const parsedFen = V.ParseFen(game.fenStart);
const firstMoveColor = parsedFen.turn;
this.firstMoveNumber = Math.floor(parsedFen.movesCount / 2);
this.moves.forEach(move => {
this.moves.unshift({
notation: "...",
start: { x: -1, y: -1 },
- end: { x: -1, y: -1 }
+ end: { x: -1, y: -1 },
+ fen: game.fenStart
});
}
this.positionCursorTo(this.moves.length - 1);
} else {
this.lastMove = this.moves[index];
}
- }
- else
- this.lastMove = null;
+ } else this.lastMove = null;
},
analyzePosition: function() {
let newUrl =
const playSubmove = (smove) => {
if (!navigate) smove.notation = this.vr.getNotation(smove);
this.vr.play(smove);
- this.lastMove = smove;
- // Is opponent in check?
- this.incheck = this.vr.getCheckSquares(this.vr.turn);
if (!navigate) {
if (!this.inMultimove) {
if (this.cursor < this.moves.length - 1)
const afterMove = (smove, initurn) => {
if (this.vr.turn != initurn) {
// Turn has changed: move is complete
- if (!smove.fen) {
+ if (!smove.fen)
// NOTE: only FEN of last sub-move is required (thus setting it here)
smove.fen = this.vr.getFen();
- this.emitFenIfAnalyze();
- }
+ // Is opponent in check?
+ this.incheck = this.vr.getCheckSquares(this.vr.turn);
+ this.lastMove = smove;
+ this.emitFenIfAnalyze();
this.inMultimove = false;
if (!noemit) {
var score = this.vr.getCurrentScore();
this.incheck = this.vr.getCheckSquares(this.vr.turn);
} else {
if (!move) {
- if (this.cursor < 0) return; //no more moves
+ const minCursor =
+ this.moves.length > 0 && this.moves[0].notation == "..."
+ ? 1
+ : 0;
+ if (this.cursor < minCursor) return; //no more moves
move = this.moves[this.cursor];
}
- // Caution; if multi-move, undo all submoves from last to first
undoMove(move, this.vr);
if (light) this.cursor--;
else {
},
gotoBegin: function() {
if (this.inMultimove) this.cancelCurrentMultimove();
- while (this.cursor >= 0)
- this.undo(null, null, "light");
- if (this.moves.length > 0 && this.moves[0].notation == "...") {
- this.cursor = 0;
- this.lastMove = this.moves[0];
- } else {
- this.lastMove = null;
- }
- this.incheck = [];
+ const minCursor =
+ this.moves.length > 0 && this.moves[0].notation == "..."
+ ? 1
+ : 0;
+ while (this.cursor >= minCursor) this.undo(null, null, "light");
+ this.lastMove = (minCursor == 1 ? this.moves[0] : null);
+ this.incheck = this.vr.getCheckSquares(this.vr.turn);
this.emitFenIfAnalyze();
},
gotoEnd: function() {
display: inline-block
#controls
- margin: 0 auto
- text-align: center
- display: flex
+ user-select: none
button
- display: inline-block
- width: 20%
+ border: none
margin: 0
padding-top: 5px
padding-bottom: 5px