Fix. TODO: Vue reactivity on game.score and game. ...
[vchess.git] / client / src / components / BaseGame.vue
index 470488f..41ab55d 100644 (file)
@@ -5,24 +5,25 @@ div
     .card.smallpad.small-modal.text-center
       label.modal-close(for="modalEog")
       h3#eogMessage.section {{ endgameMessage }}
-  .float70 //TODO: use mini-css predefined styles
-    Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
-      :user-color="game.mycolor" :orientation="orientation"
-      :vname="game.vname" @play-move="play")
-    .button-group
-      button(@click="() => play()") Play
-      button(@click="() => undo()") Undo
-      button(@click="flip") Flip
-      button(@click="gotoBegin") GotoBegin
-      button(@click="gotoEnd") GotoEnd
-    #fenDiv(v-if="showFen && !!vr")
-      p {{ vr.getFen() }}
-    #pgnDiv
-      a#download(href="#")
-      button(@click="download") {{ st.tr["Download PGN"] }}
-  .float30 //TODO: should be optional (adjust widths dynamically)
-    MoveList(v-if="showMoves"
-      :moves="moves" :cursor="cursor" @goto-move="gotoMove")
+  .row
+    .col-sm-12.col-md-9.col-lg-8
+      Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
+        :user-color="game.mycolor" :orientation="orientation"
+        :vname="game.vname" @play-move="play")
+      .button-group
+        button(@click="() => play()") Play
+        button(@click="() => undo()") Undo
+        button(@click="flip") Flip
+        button(@click="gotoBegin") GotoBegin
+        button(@click="gotoEnd") GotoEnd
+      #fenDiv(v-if="showFen && !!vr")
+        p(@click="gotoFenContent") {{ vr.getFen() }}
+      #pgnDiv
+        a#download(href="#")
+        button(@click="download") {{ st.tr["Download PGN"] }}
+    .col-sm-12.col-md-3.col-lg-4
+      MoveList(v-if="showMoves"
+        :moves="moves" :cursor="cursor" @goto-move="gotoMove")
 </template>
 
 <script>
@@ -61,8 +62,9 @@ export default {
     "game.moveToPlay": function() {
       this.play(this.game.moveToPlay, "receive", this.game.vname=="Dark");
     },
-    "game.score": function() {
-      this.endGame(this.game.score, this.game.scoreMsg);
+    "game.score": function(score) {
+      if (score != "*")
+        this.endGame(score, this.game.scoreMsg);
     },
   },
   computed: {
@@ -98,10 +100,20 @@ export default {
         vr_tmp.play(move);
         move.fen = vr_tmp.getFen();
       });
+      if (this.game.fenStart.indexOf(" b ") >= 0 ||
+        (this.moves.length > 0 && this.moves[0].color == "b"))
+      {
+        // 'end' is required for Board component to check lastMove for e.p.
+        this.moves.unshift({color: "w", notation: "...", end: {x:-1,y:-1}});
+      }
       const L = this.moves.length;
       this.cursor = L-1;
       this.lastMove = (L > 0 ? this.moves[L-1]  : null);
     },
+    gotoFenContent: function(event) {
+      this.$router.push("/analyze/" + this.game.vname +
+        "/?fen=" + event.target.innerText.replace(/ /g, "_"));
+    },
     download: function() {
       const content = this.getPgn();
       // Prepare and trigger download link