play(move) {
// DEBUG:
// if (!this.states) this.states = [];
-// const stateFen = this.getBaseFen() + this.getTurnFen() + this.getFlagsFen();
+// const stateFen = this.getBaseFen() + this.getTurnFen();// + this.getFlagsFen();
// this.states.push(stateFen);
if (V.HasFlags) move.flags = JSON.stringify(this.aggregateFlags()); //save flags (for undo)
this.unupdateVariables(move);
// DEBUG:
-// const stateFen = this.getBaseFen() + this.getTurnFen() + this.getFlagsFen();
+// const stateFen = this.getBaseFen() + this.getTurnFen();// + this.getFlagsFen();
// if (stateFen != this.states[this.states.length-1]) debugger;
// this.states.pop();
}