--- /dev/null
+p.boxed
+ | Each piece has a charge generating a magnetic field,
+ | attracting enemy pieces while repelling others.
+
+h3 Specifications
+
+ul
+ li Chessboard: standard.
+ li Material: standard.
+ li Non-capturing moves: standard + magnetic effect.
+ li Special moves: no en-passant + magnetic effect.
+ li Captures: standard + magnetic effect.
+ li End of game: capture the king.
+
+h3 Basics
+
+p.
+ Every piece has a charge generating a magnetic field, except the two kings
+ which have a neutral charge.
+ Pieces of the same color have let's say a positive charge,
+ while the others have a negative charge.
+ After each move positive charges attract negative ones, and repel positive ones.
+
+figure.diagram-container
+ .diagram.diag12
+ | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
+ .diagram.diag22
+ | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
+ figcaption Left: before white move Qd5. Right: after this move.
+
+p.
+ Remember that since kings have a neutral charge, any of their movement does not
+ change anything on the board. They also block magnetic actions which go in
+ their direction.
+
+p Castling is possible, but no en-passant captures.
+
+h3 End of the game
+
+p Win by capturing opponent's king. There is no notion of check or stalemate here.
+
+p Note: while castling, the changes are made by the rook movement.
+
+h3 Source
+
+p
+ a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess
+ | on chessvariants.com.