+++ /dev/null
-p.boxed
- | Each piece has a charge generating a magnetic field,
- | attracting enemy pieces while repelling others.
-
-h3 Specifications
-
-ul
- li Chessboard: standard.
- li Material: standard.
- li Non-capturing moves: standard + magnetic effect.
- li Special moves: no en-passant + magnetic effect.
- li Captures: standard + magnetic effect.
- li End of game: capture the king.
-
-h3 Basics
-
-p.
- Every piece has a charge generating a magnetic field, except the two kings
- which have a neutral charge.
- Pieces of the same color have let's say a positive charge,
- while the others have a negative charge.
- After each move positive charges attract negative ones, and repel positive ones.
-
-figure.diagram-container
- .diagram.diag12
- | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
- .diagram.diag22
- | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
- figcaption Left: before white move Qd5. Right: after this move.
-
-p.
- Remember that since kings have a neutral charge, any of their movement does not
- change anything on the board. They also block magnetic actions which go in
- their direction.
-
-p Castling is possible, but no en-passant captures.
-
-h3 End of the game
-
-p Win by capturing opponent's king. There is no notion of check or stalemate here.
-
-p Note: while castling, the changes are made by the rook movement.
-
-h3 Source
-
-p
- a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess
- | on chessvariants.com.