- li A pawn captured on its starting square keeps the right to advance two squares.
- li Checkered pawns cannot capture en passant.
+ li.
+ Pawns can jump two squares only from their initial rank, and only once in the game:
+ a checkered pawn returning on the pawns' start rank cannot jump. However:
+ li.
+ A pawn captured on its starting square (thus becoming "checkered") keeps the
+ right to advance two squares.
+ li.
+ Checkered pawns cannot capture en passant, because while the pawn was "passing"
+ they were of the same color.