- // Transmit chats and moves to current room
- // TODO: WebRTC instead in this case (most demanding?)
+ case "pollclients":
+ socket.send(JSON.stringify({code:"pollclients",
+ sockIds:Object.keys(clients).filter(k => k != sid)}));
+ break;
+ case "askidentity":
+ clients[obj.target].send(
+ JSON.stringify({code:"askidentity",from:sid}));
+ break;
+ case "askchallenge":
+ clients[obj.target].send(
+ JSON.stringify({code:"askchallenge",from:sid}));
+ break;
+ case "askgame":
+ clients[obj.target].send(
+ JSON.stringify({code:"askgame",from:sid}));
+ break;
+ case "identity":
+ clients[obj.target].send(
+ JSON.stringify({code:"identity",user:obj.user}));
+ break;
+ case "challenge":
+ // Relay challenge to other player
+ clients[obj.target].send(
+ JSON.stringify({code:"challenge", chall:obj.challenge, from:sid}));
+ break;
+ case "game":
+ // Relay (live) game to other player
+ break;