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Refactor endgame process, start working on game end (abort)
[vchess.git]
/
server
/
sockets.js
diff --git
a/server/sockets.js
b/server/sockets.js
index
e94f623
..
274d70a
100644
(file)
--- a/
server/sockets.js
+++ b/
server/sockets.js
@@
-83,6
+83,10
@@
module.exports = function(wss) {
clients[obj.target].send(
JSON.stringify({code:"refusechallenge", cid:obj.cid, from:sid}));
break;
clients[obj.target].send(
JSON.stringify({code:"refusechallenge", cid:obj.cid, from:sid}));
break;
+ case "deletechallenge":
+ clients[obj.target].send(
+ JSON.stringify({code:"deletechallenge", cid:obj.cid, from:sid}));
+ break;
case "newgame":
clients[obj.target].send(JSON.stringify(
{code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid}));
case "newgame":
clients[obj.target].send(JSON.stringify(
{code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid}));
@@
-110,6
+114,9
@@
module.exports = function(wss) {
case "resign":
clients[obj.target].send(JSON.stringify({code:"resign"}));
break;
case "resign":
clients[obj.target].send(JSON.stringify({code:"resign"}));
break;
+ case "abort":
+ clients[obj.target].send(JSON.stringify({code:"abort",msg:obj.msg}));
+ break;
}
});
socket.on("close", () => {
}
});
socket.on("close", () => {