- const gid = req.body.gid;
- const obj = req.body.newObj;
- GameModel.update(gid, obj, (err) => {
- if (!!err)
- return res.json(err);
- if (!!req.body.offlineOpp) //TODO: refresh this...
- UserModel.tryNotify(req.body.offlineOpp, "New move in game " + gid);
- res.json({});
- });
+ const gid = req.body.gid;
+ const obj = req.body.newObj;
+ if (gid.toString().match(/^[0-9]+$/) && GameModel.checkGameUpdate(obj))
+ {
+ GameModel.getPlayers(gid, (err,players) => {
+ if (players.some(p => p.id == req.userId))
+ {
+ GameModel.update(gid, obj);
+ if (obj.move || obj.score)
+ {
+ // Notify opponent if he enabled notifications:
+ const oppid = players[0].uid == req.userId
+ ? players[1].uid
+ : players[0].uid;
+ const messagePrefix = obj.move
+ ? "New move in game: "
+ : "Game ended: ";
+ UserModel.tryNotify(oppid,
+ messagePrefix + params.siteURL + "/#/game/" + gid);
+ }
+ res.json({});
+ }
+ });
+ }