- error = GameModel.checkGameUpdate(obj);
- if (!!error)
- return res.json({errmsg: error});
- GameModel.update(gid, obj, (err) => {
- if (!!err)
- return res.json(err);
- if (!!obj.move || !!obj.score)
+ if (gid.toString().match(/^[0-9]+$/) && GameModel.checkGameUpdate(obj))
+ {
+ GameModel.getPlayers(gid, (err,players) => {
+ if (players.some(p => p.uid == req.userId))
+ {
+ GameModel.update(gid, obj, (err) => {
+ if (!err && (obj.move || obj.score))
+ {
+ // Notify opponent if he enabled notifications:
+ const oppid = players[0].uid == req.userId
+ ? players[1].uid
+ : players[0].uid;
+ const messagePrefix = obj.move
+ ? "New move in game: "
+ : "Game ended: ";
+ UserModel.tryNotify(oppid,
+ messagePrefix + params.siteURL + "/#/game/" + gid);
+ }
+ res.json(err || {});
+ });
+ }
+ });
+ }
+});
+
+// TODO: chats deletion here, but could/should be elsewhere.
+// Moves update also could, although logical unit in a game.
+router.delete("/chats", access.logged, access.ajax, (req,res) => {
+ const gid = req.query["gid"];
+ GameModel.getPlayers(gid, (err,players) => {
+ if (players.some(p => p.uid == req.userId))