+ // Next condition because pawns on 1st rank can generally jump
+ if ([startRank,firstRank].includes(x)
+ && this.board[x+2*shiftX][y] == V.EMPTY)
+ {
+ // Two squares jump
+ moves.push(this.getBasicMove([x,y], [x+2*shiftX,y]));
+ }
+ }
+ // Captures
+ for (let shiftY of [-1,1])
+ {
+ if (y + shiftY >= 0 && y + shiftY < sizeY
+ && this.board[x+shiftX][y+shiftY] != V.EMPTY
+ && this.canTake([x,y], [x+shiftX,y+shiftY]))