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Simplified underCheck / getCheckSquares logic. Debugging Berolina
[vchess.git]
/
public
/
javascripts
/
variants
/
Magnetic.js
diff --git
a/public/javascripts/variants/Magnetic.js
b/public/javascripts/variants/Magnetic.js
index
8480d79
..
7b0d096
100644
(file)
--- a/
public/javascripts/variants/Magnetic.js
+++ b/
public/javascripts/variants/Magnetic.js
@@
-139,31
+139,21
@@
class MagneticRules extends ChessRules
return true; //TODO: is it right?
}
return true; //TODO: is it right?
}
- underCheck(
move
)
+ underCheck(
color
)
{
return false; //there is no check
}
getCheckSquares(move)
{
{
return false; //there is no check
}
getCheckSquares(move)
{
- const c = this.getOppCol(this.turn); //opponent
- const saveKingPos = this.kingPos[c]; //king might be taken
- this.play(move);
- // The only way to be "under check" is to have lost the king (thus game over)
- let res = this.kingPos[c][0] < 0
- ? [JSON.parse(JSON.stringify(saveKingPos))]
- : [];
- this.undo(move);
- return res;
+ return [];
}
updateVariables(move)
{
super.updateVariables(move);
}
updateVariables(move)
{
super.updateVariables(move);
- const c = this.getColor(move.start.x,move.start.y);
- if (this.board[move.end.x][move.end.y] != V.EMPTY
- && c != this.getColor(move.end.x,move.end.y)
- && this.getPiece(move.end.x,move.end.y) == V.KING)
+ const c = move.vanish[0].c;
+ if (move.vanish.length >= 2 && move.vanish[1].p == V.KING)
{
// We took opponent king !
const oppCol = this.getOppCol(c);
{
// We took opponent king !
const oppCol = this.getOppCol(c);
@@
-185,7
+175,7
@@
class MagneticRules extends ChessRules
unupdateVariables(move)
{
super.unupdateVariables(move);
unupdateVariables(move)
{
super.unupdateVariables(move);
- const c =
this.getColor(move.start.x,move.start.y)
;
+ const c =
move.vanish[0].c
;
const oppCol = this.getOppCol(c);
if (this.kingPos[oppCol][0] < 0)
{
const oppCol = this.getOppCol(c);
if (this.kingPos[oppCol][0] < 0)
{