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A few fixes, and write rules for Grand + Wildebeest
[vchess.git]
/
public
/
javascripts
/
variants
/
Atomic.js
diff --git
a/public/javascripts/variants/Atomic.js
b/public/javascripts/variants/Atomic.js
index
d86ed0e
..
a6934e7
100644
(file)
--- a/
public/javascripts/variants/Atomic.js
+++ b/
public/javascripts/variants/Atomic.js
@@
-30,10
+30,11
@@
class AtomicRules extends ChessRules
getPotentialKingMoves([x,y])
{
getPotentialKingMoves([x,y])
{
+ const V = VariantRules;
// King cannot capture:
let moves = [];
// King cannot capture:
let moves = [];
- let [sizeX,sizeY] = V
ariantRules
.size;
- const steps = V
ariantRules.steps[VariantRules.QUEEN]
;
+ let [sizeX,sizeY] = V.size;
+ const steps = V
.steps[V.ROOK].concat(V.steps[V.BISHOP])
;
for (let step of steps)
{
var i = x + step[0];
for (let step of steps)
{
var i = x + step[0];
@@
-72,7
+73,7
@@
class AtomicRules extends ChessRules
&& Math.abs(this.kingPos[c][1]-move.end.y) <= 1)
{
this.kingPos[c] = [-1,-1];
&& Math.abs(this.kingPos[c][1]-move.end.y) <= 1)
{
this.kingPos[c] = [-1,-1];
- this.
f
lags[c] = [false,false];
+ this.
castleF
lags[c] = [false,false];
}
// Did we explode opponent king ?
}
// Did we explode opponent king ?
@@
-80,7
+81,7
@@
class AtomicRules extends ChessRules
&& Math.abs(this.kingPos[oppCol][1]-move.end.y) <= 1)
{
this.kingPos[oppCol] = [-1,-1];
&& Math.abs(this.kingPos[oppCol][1]-move.end.y) <= 1)
{
this.kingPos[oppCol] = [-1,-1];
- this.
f
lags[oppCol] = [false,false];
+ this.
castleF
lags[oppCol] = [false,false];
}
else
{
}
else
{
@@
-88,9
+89,9
@@
class AtomicRules extends ChessRules
if (Math.abs(move.end.x-oppFirstRank) <= 1)
{
if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][0]) <= 1)
if (Math.abs(move.end.x-oppFirstRank) <= 1)
{
if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][0]) <= 1)
- this.
f
lags[oppCol][0] = false;
+ this.
castleF
lags[oppCol][0] = false;
if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][1]) <= 1)
if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][1]) <= 1)
- this.
f
lags[oppCol][1] = false;
+ this.
castleF
lags[oppCol][1] = false;
}
}
}
}
}
}
@@
-126,7
+127,7
@@
class AtomicRules extends ChessRules
res = false;
// Otherwise, if we remain under check, move is not valid
else
res = false;
// Otherwise, if we remain under check, move is not valid
else
- res = this.isAttacked(this.kingPos[c],
oppCol
);
+ res = this.isAttacked(this.kingPos[c],
[oppCol]
);
this.undo(move);
return res;
}
this.undo(move);
return res;
}
@@
-134,13
+135,14
@@
class AtomicRules extends ChessRules
getCheckSquares(move)
{
const c = this.getOppCol(this.turn);
getCheckSquares(move)
{
const c = this.getOppCol(this.turn);
- const saveKingPos = this.kingPos[c]; //king might explode
+ // King might explode:
+ const saveKingPos = JSON.parse(JSON.stringify(this.kingPos[c]));
this.play(move);
let res = [ ];
if (this.kingPos[c][0] < 0)
res = [saveKingPos];
this.play(move);
let res = [ ];
if (this.kingPos[c][0] < 0)
res = [saveKingPos];
- else if (this.isAttacked(this.kingPos[c],
this.getOppCol(c)
))
- res = [
this.kingPos[c]
]
+ else if (this.isAttacked(this.kingPos[c],
[this.getOppCol(c)]
))
+ res = [
JSON.parse(JSON.stringify(this.kingPos[c]))
]
this.undo(move);
return res;
}
this.undo(move);
return res;
}
@@
-151,7
+153,7
@@
class AtomicRules extends ChessRules
const kp = this.kingPos[color];
if (kp[0] < 0) //king disappeared
return color == "w" ? "0-1" : "1-0";
const kp = this.kingPos[color];
if (kp[0] < 0) //king disappeared
return color == "w" ? "0-1" : "1-0";
- if (!this.isAttacked(kp,
this.getOppCol(color)
))
+ if (!this.isAttacked(kp,
[this.getOppCol(color)]
))
return "1/2";
// Checkmate
return color == "w" ? "0-1" : "1-0";
return "1/2";
// Checkmate
return color == "w" ? "0-1" : "1-0";