+ let res = moves.filter(m => {
+ if (m.appear.length == 2) //castle
+ {
+ // appear[i] must be an empty square on the other board
+ for (let psq of m.appear)
+ {
+ if (this.getSquareOccupation(psq.x,psq.y,3-mirrorSide) != V.EMPTY)
+ return false;
+ }
+ }
+ else if (this.board[m.end.x][m.end.y] != V.EMPTY)
+ {
+ // Attempt to capture
+ const piece = this.getPiece(m.end.x,m.end.y);
+ if ((mirrorSide==1 && codes.includes(piece))
+ || (mirrorSide==2 && pieces.includes(piece)))
+ {
+ return false;
+ }
+ }
+ // If the move is computed on board1, m.appear change for Alice pieces.
+ if (mirrorSide==1)
+ {
+ m.appear.forEach(psq => { //forEach: castling taken into account
+ psq.p = V.ALICE_CODES[psq.p]; //goto board2
+ });
+ }
+ else //move on board2: mark vanishing pieces as Alice
+ {
+ m.vanish.forEach(psq => {
+ psq.p = V.ALICE_CODES[psq.p];
+ });
+ }
+ // Fix en-passant captures
+ if (m.vanish[0].p == V.PAWN && m.vanish.length == 2
+ && this.board[m.end.x][m.end.y] == V.EMPTY)
+ {
+ m.vanish[1].c = this.getOppCol(this.getColor(x,y));
+ // In the special case of en-passant, if
+ // - board1 takes board2 : vanish[1] --> Alice
+ // - board2 takes board1 : vanish[1] --> normal
+ let van = m.vanish[1];
+ if (mirrorSide==1 && codes.includes(this.getPiece(van.x,van.y)))
+ van.p = V.ALICE_CODES[van.p];
+ else if (mirrorSide==2 && pieces.includes(this.getPiece(van.x,van.y)))
+ van.p = V.ALICE_PIECES[van.p];
+ }
+ return true;
+ });
+ return res;
+ }
+
+ filterValid(moves)
+ {
+ if (moves.length == 0)
+ return [];
+ let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)];
+ return moves.filter(m => { return !this.underCheck(m, sideBoard); });
+ }
+
+ getAllValidMoves()
+ {
+ const color = this.turn;
+ const oppCol = this.getOppCol(color);
+ var potentialMoves = [];
+ let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)];
+ for (var i=0; i<V.size.x; i++)
+ {
+ for (var j=0; j<V.size.y; j++)
+ {
+ if (this.board[i][j] != V.EMPTY && this.getColor(i,j) == color)
+ {
+ const mirrorSide =
+ Object.keys(V.ALICE_CODES).includes(this.getPiece(i,j))
+ ? 1
+ : 2;
+ Array.prototype.push.apply(potentialMoves,
+ this.getPotentialMovesFrom([i,j], sideBoard[mirrorSide-1]));
+ }
+ }
+ }
+ return this.filterValid(potentialMoves, sideBoard);
+ }