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Much less aggressive welcome message
[vchess.git]
/
public
/
javascripts
/
base_rules.js
diff --git
a/public/javascripts/base_rules.js
b/public/javascripts/base_rules.js
index
48a5602
..
860495a
100644
(file)
--- a/
public/javascripts/base_rules.js
+++ b/
public/javascripts/base_rules.js
@@
-10,6
+10,7
@@
class PiPo //Piece+Position
}
}
}
}
+// TODO: for animation, moves should contains "moving" and "fading" maybe...
class Move
{
// o: {appear, vanish, [start,] [end,]}
class Move
{
// o: {appear, vanish, [start,] [end,]}
@@
-821,7
+822,9
@@
class ChessRules
this.shouldReturn = false;
const maxeval = VariantRules.INFINITY;
const color = this.turn;
this.shouldReturn = false;
const maxeval = VariantRules.INFINITY;
const color = this.turn;
- let moves1 = this.getAllValidMoves();
+ // Some variants may show a bigger moves list to the human (Switching),
+ // thus the argument "computer" below (which is generally ignored)
+ let moves1 = this.getAllValidMoves("computer");
// Can I mate in 1 ? (for Magnetic & Extinction)
for (let i of _.shuffle(_.range(moves1.length)))
// Can I mate in 1 ? (for Magnetic & Extinction)
for (let i of _.shuffle(_.range(moves1.length)))
@@
-843,7
+846,7
@@
class ChessRules
{
eval2 = (color=="w" ? 1 : -1) * maxeval; //initialized with checkmate value
// Second half-move:
{
eval2 = (color=="w" ? 1 : -1) * maxeval; //initialized with checkmate value
// Second half-move:
- let moves2 = this.getAllValidMoves();
+ let moves2 = this.getAllValidMoves(
"computer"
);
for (let j=0; j<moves2.length; j++)
{
this.play(moves2[j]);
for (let j=0; j<moves2.length; j++)
{
this.play(moves2[j]);
@@
-921,7
+924,7
@@
class ChessRules
}
if (depth == 0)
return this.evalPosition();
}
if (depth == 0)
return this.evalPosition();
- const moves = this.getAllValidMoves();
+ const moves = this.getAllValidMoves(
"computer"
);
let v = color=="w" ? -maxeval : maxeval;
if (color == "w")
{
let v = color=="w" ? -maxeval : maxeval;
if (color == "w")
{
@@
-1074,7
+1077,7
@@
class ChessRules
for (let i of ['w','b'])
{
for (let j=0; j<2; j++)
for (let i of ['w','b'])
{
for (let j=0; j<2; j++)
- fen +=
this.castleFlags[i][j] ? '1' : '0'
;
+ fen +=
(this.castleFlags[i][j] ? '1' : '0')
;
}
return fen;
}
}
return fen;
}
@@
-1082,14
+1085,8
@@
class ChessRules
// Context: just before move is played, turn hasn't changed
getNotation(move)
{
// Context: just before move is played, turn hasn't changed
getNotation(move)
{
- if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING)
- {
- // Castle
- if (move.end.y < move.start.y)
- return "0-0-0";
- else
- return "0-0";
- }
+ if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING) //castle
+ return (move.end.y < move.start.y ? "0-0-0" : "0-0");
// Translate final square
const finalSquare =
// Translate final square
const finalSquare =