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Implemented and tested DarkChess. Berolina, Upsidedown should be OK. Marseille: TODO
[vchess.git]
/
public
/
javascripts
/
base_rules.js
diff --git
a/public/javascripts/base_rules.js
b/public/javascripts/base_rules.js
index
d85ff86
..
6cdae32
100644
(file)
--- a/
public/javascripts/base_rules.js
+++ b/
public/javascripts/base_rules.js
@@
-994,12
+994,12
@@
class ChessRules
if (V.HasFlags)
move.flags = JSON.stringify(this.aggregateFlags()); //save flags (for undo)
if (V.HasFlags)
move.flags = JSON.stringify(this.aggregateFlags()); //save flags (for undo)
- this.updateVariables(move);
- this.moves.push(move);
if (V.HasEnpassant)
this.epSquares.push( this.getEpSquare(move) );
if (V.HasEnpassant)
this.epSquares.push( this.getEpSquare(move) );
- this.turn = this.getOppCol(this.turn);
V.PlayOnBoard(this.board, move);
V.PlayOnBoard(this.board, move);
+ this.turn = this.getOppCol(this.turn);
+ this.moves.push(move);
+ this.updateVariables(move);
if (!!ingame)
{
if (!!ingame)
{
@@
-1010,14
+1010,14
@@
class ChessRules
undo(move)
{
undo(move)
{
- V.UndoOnBoard(this.board, move);
- this.turn = this.getOppCol(this.turn);
if (V.HasEnpassant)
this.epSquares.pop();
if (V.HasEnpassant)
this.epSquares.pop();
- this.moves.pop();
- this.unupdateVariables(move);
if (V.HasFlags)
this.disaggregateFlags(JSON.parse(move.flags));
if (V.HasFlags)
this.disaggregateFlags(JSON.parse(move.flags));
+ V.UndoOnBoard(this.board, move);
+ this.turn = this.getOppCol(this.turn);
+ this.moves.pop();
+ this.unupdateVariables(move);
// DEBUG:
// if (this.getFen() != this.states[this.states.length-1])
// DEBUG:
// if (this.getFen() != this.states[this.states.length-1])