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HiddenRules almost OK (need to ignore checks. Position kings on first rank?). window...
[vchess.git]
/
client
/
src
/
views
/
Rules.vue
diff --git
a/client/src/views/Rules.vue
b/client/src/views/Rules.vue
index
f864e9e
..
a8edf8f
100644
(file)
--- a/
client/src/views/Rules.vue
+++ b/
client/src/views/Rules.vue
@@
-24,6
+24,8
@@
main
@click="gotoAnalyze()"
)
| {{ st.tr["Analyse"] }}
@click="gotoAnalyze()"
)
| {{ st.tr["Analyse"] }}
+ .row
+ .col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3
div(
v-show="display=='rules'"
v-html="content"
div(
v-show="display=='rules'"
v-html="content"
@@
-40,6
+42,7
@@
main
import ComputerGame from "@/components/ComputerGame.vue";
import { store } from "@/store";
import { getDiagram } from "@/utils/printDiagram";
import ComputerGame from "@/components/ComputerGame.vue";
import { store } from "@/store";
import { getDiagram } from "@/utils/printDiagram";
+import { CompgameStorage } from "@/utils/compgameStorage";
export default {
name: "my-rules",
components: {
export default {
name: "my-rules",
components: {
@@
-54,8
+57,8
@@
export default {
gameInfo: {
vname: "",
mode: "versus",
gameInfo: {
vname: "",
mode: "versus",
- fen: ""
- }
+ },
+ V: null,
};
},
watch: {
};
},
watch: {
@@
-69,7
+72,7
@@
export default {
},
computed: {
showAnalyzeBtn: function() {
},
computed: {
showAnalyzeBtn: function() {
- return (this.display=='rules' && (!
window.V || V.CanAnalys
e));
+ return (this.display=='rules' && (!
this.V || this.V.CanAnalyz
e));
},
content: function() {
if (!this.gameInfo.vname) return ""; //variant not set yet
},
content: function() {
if (!this.gameInfo.vname) return ""; //variant not set yet
@@
-110,7
+113,7
@@
export default {
},
re_setVariant: async function(vname) {
const vModule = await import("@/variants/" + vname + ".js");
},
re_setVariant: async function(vname) {
const vModule = await import("@/variants/" + vname + ".js");
- window.V = vModule.VariantRules;
+
this.V =
window.V = vModule.VariantRules;
this.gameInfo.vname = vname;
},
startGame: function(mode) {
this.gameInfo.vname = vname;
},
startGame: function(mode) {
@@
-118,15
+121,24
@@
export default {
this.gameInProgress = true;
this.display = "computer";
this.gameInfo.mode = mode;
this.gameInProgress = true;
this.display = "computer";
this.gameInfo.mode = mode;
- this.$set(this.gameInfo, "fen", V.GenRandInitFen());
+ if (this.gameInfo.mode == "versus") {
+ CompgameStorage.get(this.gameInfo.vname, (game) => {
+ // NOTE: game might be null
+ this.$refs["compgame"].launchGame(game);
+ });
+ } else {
+ this.$refs["compgame"].launchGame();
+ }
},
},
- // user
is willing
to stop the game:
+ // user
wants
to stop the game:
stopGame: function() {
this.$refs["compgame"].gameOver("?", "Undetermined result");
},
// The game is effectively stopped:
gameStopped: function() {
this.gameInProgress = false;
stopGame: function() {
this.$refs["compgame"].gameOver("?", "Undetermined result");
},
// The game is effectively stopped:
gameStopped: function() {
this.gameInProgress = false;
+ if (this.gameInfo.mode == "versus")
+ CompgameStorage.remove(this.gameInfo.vname);
},
gotoAnalyze: function() {
this.$router.push(
},
gotoAnalyze: function() {
this.$router.push(