-// "My" games: tabs my archived local games, my correspondance games
-// + my imported games (of any type).
-// TODO: later, also add possibility to upload a game (parse PGN).
-Vue.component("my-tab-games", {
- props: ["settings"],
- data: function() {
- return {
- display: "",
- imported: [],
- local: [],
- corr: []
- };
- },
- template: `
- <div>
- <div class="button-group">
- <button @click="display='local'">Local games</button>
- <button @click="display='corr'">Correspondance games</button>
- <button @click="display='imported'">Imported games</button>
- </div>
- <my-game-list v-show="display=='local'" :games="local">
- </my-game-list>
- <my-game-list v-show="display=='corr'" :games="corr">
- </my-game-list>
- <my-game-list v-show="display=='imported'" :games="imported">
- </my-game-list>
- <button @click="update">Refresh</button>
- </div>
- `,
- created: function() {
- // TODO: fetch corr games, local and corr
- // if any corr game where it's my turn, set display = "corr",
- // else set display = "local" (if any) or imported (if any and no local)
- },
- methods: {
- update: function() {
- // TODO: scan local + imported games, if any new then add it
- },
- },
-});
+
+<script>
+import { store } from "@/store";
+import { GameStorage } from "@/utils/gameStorage";
+import { ajax } from "@/utils/ajax";
+import params from "@/parameters";
+import { getRandString } from "@/utils/alea";
+import GameList from "@/components/GameList.vue";
+export default {
+ name: "my-my-games",
+ components: {
+ GameList
+ },
+ data: function() {
+ return {
+ st: store.state,
+ display: "live",
+ liveGames: [],
+ corrGames: [],
+ conn: null,
+ connexionString: ""
+ };
+ },
+ created: function() {
+ GameStorage.getAll(true, localGames => {
+ localGames.forEach(g => (g.type = this.classifyObject(g)));
+ this.liveGames = localGames;
+ });
+ if (this.st.user.id > 0) {
+ ajax("/games", "GET", { uid: this.st.user.id }, res => {
+ res.games.forEach(g => (g.type = this.classifyObject(g)));
+ this.corrGames = res.games;
+ });
+ }
+ // Initialize connection
+ this.connexionString =
+ params.socketUrl +
+ "/?sid=" +
+ this.st.user.sid +
+ "&tmpId=" +
+ getRandString() +
+ "&page=" +
+ encodeURIComponent(this.$route.path);
+ this.conn = new WebSocket(this.connexionString);
+ this.conn.onmessage = this.socketMessageListener;
+ this.conn.onclose = this.socketCloseListener;
+ },
+ mounted: function() {
+ const showType = localStorage.getItem("type-myGames") || "live";
+ this.setDisplay(showType);
+ },
+ beforeDestroy: function() {
+ this.conn.send(JSON.stringify({code: "disconnect"}));
+ },
+ methods: {
+ setDisplay: function(type, e) {
+ this.display = type;
+ localStorage.setItem("type-myGames", type);
+ let elt = e ? e.target : document.getElementById(type + "Games");
+ elt.classList.add("active");
+ elt.classList.remove("somethingnew"); //in case of
+ if (elt.previousElementSibling)
+ elt.previousElementSibling.classList.remove("active");
+ else elt.nextElementSibling.classList.remove("active");
+ },
+ // TODO: classifyObject is redundant (see Hall.vue)
+ classifyObject: function(o) {
+ return o.cadence.indexOf("d") === -1 ? "live" : "corr";
+ },
+ showGame: function(game) {
+ // TODO: "isMyTurn" is duplicated (see GameList component). myColor also
+ const isMyTurn = (g) => {
+ const myColor =
+ g.players[0].uid == this.st.user.id ||
+ g.players[0].sid == this.st.user.sid
+ ? "w"
+ : "b";
+ const rem = g.movesCount % 2;
+ return (
+ (rem == 0 && myColor == "w") ||
+ (rem == 1 && myColor == "b")
+ );
+ };
+ if (game.type == "live" || !isMyTurn(game))
+ this.$router.push("/game/" + game.id);
+ // It's my turn in this game. Are there others?
+ let nextIds = "";
+ let otherCorrGamesMyTurn = this.corrGames.filter(
+ g => g.id != game.id && isMyTurn(g));
+ if (otherCorrGamesMyTurn.length > 0) {
+ nextIds += "/?next=[";
+ otherCorrGamesMyTurn.forEach(g => { nextIds += g.id + ","; });
+ // Remove last comma and close array:
+ nextIds = nextIds.slice(0, -1) + "]";
+ }
+ this.$router.push("/game/" + game.id + nextIds);
+ },
+ socketMessageListener: function(msg) {
+ const data = JSON.parse(msg.data);
+ if (data.code == "changeturn") {
+ let games = !!parseInt(data.gid)
+ ? this.corrGames
+ : this.liveGames;
+ // NOTE: new move itself is not received, because it wouldn't be used.
+ let g = games.find(g => g.id == data.gid);
+ this.$set(g, "movesCount", g.movesCount + 1);
+ if (
+ (g.type == "live" && this.display == "corr") ||
+ (g.type == "corr" && this.display == "live")
+ ) {
+ document
+ .getElementById(g.type + "Games")
+ .classList.add("somethingnew");
+ }
+ }
+ },
+ socketCloseListener: function() {
+ this.conn = new WebSocket(this.connexionString);
+ this.conn.addEventListener("message", this.socketMessageListener);
+ this.conn.addEventListener("close", this.socketCloseListener);
+ }
+ }
+};
+</script>
+
+<style lang="sass">
+.active
+ color: #42a983
+
+.tabbtn
+ background-color: #f9faee
+
+table.game-list
+ max-height: 100%
+
+.somethingnew
+ background-color: #c5fefe !important
+</style>